Let's list all of Zangief's SPD and CA punishes! *updated continuously*

zangief

#1

Update: Here’s the video of all CA punishes in the game. https://youtu.be/p-eTLv44hVE The frame data in the video is way more accurate than what I originally posted here on the forum, which was my rough draft. I’ll update the list on here when I get some free time.

Hey guys, I’m going to be making a video of all the things you can punish with Gief’s Critical Art (especially since there are a lot of that nobody else in the game can punish except Gief). If you leave a punish here I will give you credit in the video and I’ll update the list here.
I’ll cover most of the obvious punishes but if you find something unique (for example, punishing Ryu’s parry or someone’s V Reversal on block, or punishing any move on hit with CA) please post it!

I’d also like to list the ranges where you can LP SPD, MP SPD, HP SPD and EX SPD because landing the heavier versions grants you much better positioning.

Show me some Real Soviet Damage! Horosho!!

CRITICAL ART PUNISHES:

BIRDIE:

Spoiler

[list]
[] Booger Flick (-?) LOL (Point blank only)
[
]St.MP (-1) (Point blank)
[] St.HP (-6) (safe at max range)
[
] St.MK (-2) (point blank only)
[] Cr.MP (headbutt) (-5)
[
] Cr.HP (-9) (Safe at max range)
[] Cr.MK (-4) (Point blank only)
[
] Cr.HK (-11) (Safe at max range)
[] Bull charge (F+HP) (-7)
^^Even though it’s -7 it has a decent amount of pushback, making it only punishable point blank
[
] Bull drop (F+HK) (-19) Safe at max range, hits twice
[] LP Bull Head (-10) (Point blank only)
[
] MP Bull Head (-10?) (Safe at absolute max range) need to test more not sure why this one is punishable from more ranges than LP Bull Head
[] HP Bull Head (-5) (Safe at absolute max range)
[
] EX Bull Head (-40) (punishable no matter the distance or number of times it hits)
[] LP/MP/HP/EX Hanging Chain (Only from point blank)
[
] Pepper Pot V-Reversal (-2)
^Only punishable if they blocked something point blank that doesn’t have a lot of pushback (i.e. F+MK, or a cr.LP or headbutt if you’re lucky with your spacing, or any blocked jump-in) Usually if you use st.LK, cr.MP, headbutt, etc to bait out the V reversal the pushback will be too far to punish with CA.
[*] Skip to My Chain CA (-30) (Safe at absolute max range)

Note: Bull Revenger (jumping command grab) is easily punishable with a neutral jump into a fat combo into CA :wink:
Bull Slider (DF+HP) (-5) is actually not punishable with Reversal CA because Birdie low profiles it O_O need to test

[/list]

CAMMY:

Spoiler

[list]
[]St.HP (-3) Point blank only
[
]st.MK (-2) Point blank only
[]St.HK (-2) Point blank only
[
]Cr.HP (-2) Point blank only
[] Cr.MK (-3) Point blank only
[
] Cr.LK (-1) Point blank only
[] Knee Bullet (F+HK) (-9)
[
] Lift Upper (B+MP) (-2)
[] Lift Combination (B+MP-HK) (-12)
[
] LK/MK/HK/EX Spiral Arrow (12,-15,-14,-12)
^ All are unsafe even at max range
[] Cannon Spike LK/MK/HK/EX (Better off doing a CC first)
[
] LK Cannon Strike (Dive kick) (-7) Must hit at belt or lower to be safe
[] MK Cannon Strike (Dive kick) (-6) Must hit at belt or lower to be safe
[
] HK Cannon Strike (Dive kick) (-7) Must hit at belt or lower to be safe
[] EK Cannon Strike (Dive kick) (-3)
^Only punishable when it’s done up close or close enough to pierce through to land on the other side
[
] LP Hooligan into Razor Edge Slicer (-2) Safe at absolute max range
[] MP/HP Hooligan into Razor Edge Slicer (-2) Unsafe at all ranges
^(Note: EX Razor Edge Slicer is +3 on block!)
[
] Hooligan into dive kick has same properties as regular dive kick
[] V Reversal --> Since Cammy jumps past you and does an instant cross up on the other side, you actually want to hit with a move that does MORE pushback on block (F+HP, cr.MP, etc) so that she lands close enough on the other side for you to SPD or CA her
[
] Cross Stinger Assault CA (punishable at any range)

Not punishable: V-Skill, Spin Knuckle (+2)
[/list]

Chun-Li:

Spoiler

[list]
[] St.LK (-3) need to test
[
] St.MK (-2) Safe at max range
[] Cr.MP slide (-8) AND ON HIT (-3) Safe at max range on block, need to test on hit
[
] Cr.HP (-17)
[] Cr.HK (-12) Safe at max range and mid-to-far range
[
] DF+MK (-2) Safe at max range
[] F+HK (-2)
[
] LP Kikoken (-6) (You can punish Cr.HP xx FB true block string)
[] MP Kikoken (-5) AND ON HIT (-1) need to test on hit
[
] HP Kikoken (-4) AND ON HIT (-2) need to test on hit
[] LK Hyakurestukyaku (-8) Safe at max range
[
] MK Hyakurestukyaku (-9) Safe at max range
[] HK Hyakurestukyaku (-10) Safe at max range
[
] EX Hyakurestukyaku (-3) Safe if she whiffs almost all the hits and hit at tip range
[] Aerial LK/MK-HK Hyakurestukyaku (-??) need to test LK version…all other aerial versions are punishable
[
] LK Spinning Bird Kick (-6) (Safe if she whiffs all hits except for the last and it hits at tip range)
[] MK Spinning Bird Kick (-8) (Safe if she whiffs all hits except for the last and it hits at tip range)
[
] HK Spinning Bird Kick (-10) (Safe if she whiffs all hits except for the last and it hits at tip range)
[] EX Spinning Bird Kick (-12)
[
] Critical Art (Hoyokusen) (-20)
[] V-Reversal (-2) Easily punishable as long as you don’t use a move with a lot of pushback like headbutt
[
] V-Skill (blocked) Punish on landing? need to test
[/list]

Not punishable: B+HP (+2), F+HP (+0), B+HK (+0), St.HK (-2) (Safe because of massive pushback), St.HP (-3) (Safe because of pushback)

Dhalsim:

Spoiler

[list]
[] St.HP (-6) and ON HIT (-3) (at close range)
[
]St.MK (-4)
[]St.HK (-5) and ON HIT (-3) (at close range)
[
]Cr.MP (-3) and ON HIT (-1) (Safe on max range on block and on hit when it hits max range vs grounded Gief)
[]Cr.LK Slide (-7) and ON HIT (-4) Punishable at all ranges on hit
[
]Cr.MK Slide (-8) and ON HIT (-3) Safe if done at absolute max range. Punishable on hit from everything but max range.
[]Cr.HK Slide (-25) (Safe if done at absolute max range)
[
]Drill Kick (Air) (??) Only safe if it hits at Gief’s shoelaces (with all 3 versions)
^LK version is punishable on hit if it hits you above the belt or higher
^MK version is punishable on hit if it hits you at the belt or higher
^HK version is punishable on hit if it hits you at the belt or higher
I’m not sure if Gief’s crouching hurtbox makes a difference or not.
ON HIT you can punish LK Drill Kick if it hits at the top of the knee or higher (bottom of the knee or higher is safe).
ON HIT you can punish MK/HK Drill Kick if it hits at the belt or higher.
[] Yoga Anvil (B+HP) (-8)
[
]V Reversal Yoga Mala (F+PPP) (-2) (Use a normal with small pushback like F+MK or a jumping attack into cr.LP)
[]LP/MP/HP Yoga Fire (-8 on block, -6 on hit)
Note: Cr.HP xx HP Yoga Fire is a true block string and has enough pushback to make a CA punish with Gief whiff
[
]EX Yoga Fire (-5)
[]LP Yoga Flame (-4)
[
]MP Yoga Flame (-2)
[*]EX Yoga Flame (-4)
^Note: Cr.HP xx EX Yoga Flame is a true block string and has enough pushback to make a CA punish with Gief whiff
Note: HP Yoga Flame is +3
[/list]

Not punishable: St.MP (-4) (Safe even when done point blank due to pushback) Cr.HP (+9…really?!), B+MK (+1), Yoga Upper (B+MP) (+0), Critical Art Yoga Sunburst (+9), V Trigger Yoga Burner (-8) (I think the frame data is wrong on this one, because he’s safe at all ranges to just jump out)

F.A.N.G.

Spoiler

[list]
[]St.MP (-3) Note: Hits twice
[
]St.HP (-2) Safe at absolute max range
[]Cr.MP (-2) Safe at max range
[
]Cr.HP (-6)
[]Cr.HK (-12) need to test
[
]DF+HP (-5) and Safe at max range
[]LP/MP/HP Nishikyu (Down charge + Up Punch) (-11) and ON HIT (-7)
[
]LP Sotoja (Back charge + Forward Punch) (-11) (Safe at max range) need to test
[]MP Sotoja (-9) (Safe at max range)
[
]HP Sotoja (-10) (Safe at max range)
[]EX Sotoja (-3) need to test Safe at medium-to-max range
[
]MK Ryobenda (smoke bomb) (-8)
[]HK Ryobenda (-10)
[
]V Reversal (slide through escape) You can backdash into SPD or CA to punish this. You can also interrupt with a CA before he initiates the escape (or you could punish with a st.HP/st.HK combo).

[/list]

Not punishable: EX Ryobenda (+2), [*]LK Ryobenda (Back charge + Forward Kick) (-9) due to pushback, EX Nishikyu (Down charge + Up Punch) (-2) (Safe due to pushback), Critical Art (Wing Flapping is instant airborne and then it’s hard to punish him when he’s flapping away dropping bombs), DF+HP on HIT (-2) The frame data must be incorrect on this move, because you cannot punish this on hit even at point blank, and I don’t think it’s because of the pushback on hit.

Karin:

Spoiler

[list]
[] St.HP (-3) Only Point blank is punishable
[
]St.HK (-4) Only Point blank
[]cr.HP (-6)
[
] Cr.MK (-4) and ON HIT (-1) Safe at max range
[]Cr.HK (-14) Safe at max range
[
]F+MK overhead (-4) Only Point blank
[]Guren ken (2 punches) (-15) Safe if only second punch hits max range
[
]Guren ken (3 punches) (-9)
[] Guren ken 2 punches into elbow (D+P) (+1) (Not a true block string, so just CA after the first two punches to catch her in the start-up of the elbow)
[
] Guren Ken 2 punches into elbow into cross up shoulder (-11)
^In case you miss the gap in the block string before the elbow attack, you can easily punish the blocked shoulder
[]Guren ken 2 punches into elbow into air throw (-16)
^Again you can CA during the start-up of the elbow, or you can just duck under the throw by crouching and CA her when she lands (or do a hit confirm into CA)
[
]Guren ken (slide follow up) (-10)
[]Guren ken (2 hits into overhead rainbow attack) (-16)
[
]V Skill Palm Lvl 1 (-5) Safe at absolute max range
[]V Skill Palm Lvl 2 (-6) Safe at absolute max range
[
]Orochi (Command dash into shoulder) (-2)
[]Tenko (Command dash into palm strike) (-10)
[
]LK Up Kicks (-5)
[]MK Up Kicks (-6) If only the last kick hits it is safe.
^Also interesting to note is that she’s airborne before the last hit so if you’re mashing reversal CA it’ll whiff as she’s in the air.
[
]HK Up Kicks (-15) All hits are a true block string but it’s always unsafe
[]EX Up Kicks (-2) Punishable at all ranges
[
]Rainbow palm strike Ressenha (-6)
[]MP Rainbow palm strike Ressenha (-5)
[
]HP Rainbow palm strike Ressenha (-4)
[]EX Rainbow palm strike Ressenha (-40)
^Be careful when you go to crush counter her because she recovers in a crouch state, making CC st.HK whiff!
[
]Rainbow palm strike into slide (-12)
[]V reversal (try to avoid buttons with pushback such as cr.MP or the CA may be out of range from pushback)
[
] Critical Art (-18)

[/list]

Ken:

Spoiler

[list]
[] St.HP (-3) Works even if he cancels into V Skill Run
[
]St.LK (-1) Safe at max range
[]St.MK (-2)
[
]St.HK (-4) safe at absolute max range
[]Cr.HP (-9) and ON HIT (-4)
[
]Cr.MK (-4) Safe when properly spaced
[]Cr.HK (-12) Safe at absolute max range
[
]Thunder Kick overhead (F+HK) (-4) Safe when spaced properly
[]Inazuma Kick overhead (B+MK) (-6) Safe when spaced properly
Can you still punish these when they’re done meaty? I think you can but I’m not 100% certain.
[
]Chin Buster (B+MP)
^Ken players may struggle not being able to do their cr.MP, B+MP hit confirm :naughty:
Also, if they do a cr.MP, B+MP (or cr.MP, St.LK or whatever block string) and you do a reversal CA you’ll catch them in the startup of their B+MP
But if they do a cr.MP xx Hadoken cancel (or any normal into Hadoken) you’ll get beat out and they can confirm into xx VT and a fat combo.
[]Chin Buster 2nd hit (B+MP-HP) (-7)
[
]Lion Breaker (st.MK-HK) (-6) test to see if this pushes Gief too far back for CA
^If only the second hit (HK) hits from max range it’s safe. Otherwise you can CA in between the hits because it’s not a true block string. Note however that you can simply duck the second hit of and the second hit is only safe when done at max range.
[]Quick Step (Step Kick) (-7) Only punishable if they space it improperly
[
] LP/MP/HP Hadoken (-8)
^Note: EX Hadoken is +1
[] LP/MP/HP/EX SRK. You may which to do a crush counter combo into CA instead of raw CA
[
] LK Tastumaki / Hurricane Kick (-8)
[] MK Tastumaki / Hurricane Kick (-9)
[
] HK Tastumaki / Hurricane Kick (-42)
[] EX Tastumaki / Hurricane Kick (-59)
[
] Aerial tatsumaki: Hitting from the front, LK is unsafe, but MK and HK are safe. All cross-up versions are safe.
[*] During VT the LK (and all versions of aerial tatsu become safe on block / not punishable by CA)

[*] Critical Art (Guren Enjikyaku) (-26)

Not punishable: EX FB (+2), EX Aerial Tatsu (even if it hits once or twice)
[/list]

Laura:

Spoiler

[list]
[]st.HP (-2)
[
]St.MK (-1)
[]Dual crash St.MP-MK (-2)
^Very useful for punishing a Laura who like to do st.MP-MK hit confirm into VT
[
]St.HK (-4) Safe at max range
[]Cr.HP (-2) Safe at absolute max range (which is very unlikely)
[
]Cr.LK (-2) Safe at max range
[]Cr.MK (-1) Only up close
[
]Cr.HK (-12) Safe at max range
[]Step Elbow (F+HP) (-2) Always punishable
[
]Twist Barrage (F+HP-HP) (-8)
[]Volty line (V Skill Hold) (-9)
^PUNISH THIS! When Gief gains Critical Art she can no longer do her V Skill overhead :sunglasses:
[
] V Reversal (F+PPP) (-2)
[]LP Bolt Charge (-2)
^This is huge. Laura can no longer safely pressure gief with her elbow special moves once he gains Critical Art
[
]MP Bolt Charge (-7)
[]HP Bolt Charge (Punish on landing)
[
]EX Bolt Charge (-11)
[]Lvl 1 or Lvl 2 LP/MP/HP Thunder Clap (Fireball) (-5)
[
]Lvl 3 or Lvl 4 (max charge) thunder Claps…Extremely plus on block.
[] V Reversal (-2)
[
] Critical Art (Inazuma Spin Hold) Gief will always beat if he activates CA during her startup.

Not punishable: EX Thunder Clap (+3), Volty Line on HIT (-2) Frame data must be wrong on hit?

M. Bison:

Spoiler

[list]
[] St.HP (-6) and ON HIT (-1) Only point blank need to test on hit
[
]St.MK (-2) Only point blank need to test on hit
[]Cr.HP (-11) and ON HIT (-5) Only point blank need to test on hit
[
]Cr.MK (-2) Only point blank
[]Cr.HK (Slide) (-12)
[
] V Reversal (-2) (F+PPP) Only use moves that give less pushback (F+MK or a jump in on block) because his V Reversal does a decent amount of pushback so you may not reach with CA otherwise.
[]LP Psycho Blast (-4) need to test after block strings EXCEPT VT where it is always safe
[
]MP Psycho Blast (-2) need to test after block strings EXCEPT VT where it is always safe
[]LK Knee Press (-7) Safe at max range BUT NOT safe at max range during VT
[
]MK Knee Press (-6) Safe at max range but NOT safe at max range during VT
[]HK Knee Press (-6) Always punishable no matter the range
[
]EX Knee Press (-1) Safe at absolute max range (not sure why they’d do this at that range though)
However, during VT it’s + on block and therefore is safe at ALL RANGES, including point blank
[]LP Psycho Inferno (-12) Safe at max range BUT not safe at any range during VT
[
]MP Psycho Inferno (-11) Safe at max range BUT not safe at any range during VT
[]HP Psycho Inferno (-10) Safe at max range BUT not safe at any range during VT
[
]EX Psycho Inferno (-1) Safe at max range (and safe at ANY range during VT!)
[] Somersault Skull Diver (after head press) / Devil’s Reverse (Flying hand attack) always punishable
[
]Critical Art (Ultimate Psycho Crusher) (-40) (Wait until he lands)

NEED TO TEST: His special moves change properties during VT, so some of them become more less advantageous on block. need to test

Not punishable: St.HK (+3), DF+HP (+1)
HP/EX Psycho Blast (both are +2)
[*] V-Skill? I think this may be plus on block

Nash:

Spoiler

[list]
[*]St.HP (-5)

[]St.HK (-3)
[
]Cr.MK (-4) Safe at max range
[]Cr.HK (-12) Safe at max range
[
]Knee Bazooka (F+LK) (-5)
[]Jumping Sobat (F+MK) (-3) Safe at max range
[
]Chopping Assault (F+MP) (-6)
^Need to test as a meaty
[]Step Kick (F+HK) (-2) (Only point blank)
[
]Spinning Back Knuckle (F+HP) (-13) Safe when properly spaced
^You might be better off parrying this with Gief’s V Skill and then punishing
[]Rapid Punch (st.LP-MP) (-6) Only point blank (a cr.LP distance away)
[
]Rapid Kick (St.LK-MK) (-2) Only point blank
[]Wind Shear (St.MP-LK-HP) (-7)
^Note: The HP only comes out if the LK hits. Otherwise he’ll only do st.MP-LK on block, which is always punishable.
[
]Down Burst (D+MP, F+MP) (-6)
^Note: Don’t mash reversal CA after the D+MP because the F+MP will be airborne by the time your CA comes out
[]Raptor Combination (st.MK-HK-MK) (-6)
^Just like Wind Shear, the last hit will only come out if the second hit connects on hit. On block they can only do st.MK-HK, which is always punishable.
[
]V SKILL Bullet Clear (-4) Safe at max range
[]LP Sonic Boom (-7) Only point blank
[
]MP Sonic Boom (-5) Only point blank
[]HP Sonic Boom (-1) Only point blank
[
]LK Sonic Scythe (-8) Safe at max range
[]MK Sonic Scythe (-8) Safe at max range
[
]HK Sonic Scythe (-9) Safe at max range
[]EX Sonic Scythe (-19)
^You can CA in between the first round and second round of hits
[
]LP Tragedy Assault (-5)
[]MP Tragedy Assault (-6)
[
]HP Tragedy Assault (-8)
[]EX Tragedy Assault (-42)
[
] V Reversal is strike invincible but not throw invincible. The most reliable way to punish is with LP SPD due to it’s range, but it is possible to do J.HK, st.MP, cr.MP, etc and then when they v reversal you’re in the perfect range to catch them with CA during the startup of the escape teleport (they’ll be out of range after the teleport)
[*] Critical Art (Judgement Saber) (-31)
[/list]

Not punishable: Side Knee Attack (+0), EX Sonic Boom (+2), St.MP (-2) (Not sure why), [*]St.MK (-1) (Not sure why…incorrect frame data?),
All Moonsault Slashes are + on block

Necalli:

Spoiler

[list]
[]St.HP (-2) Safe at max range
[
]St.HK (-2) Safe at max range
[]Cr.HP (-4) Safe at max range
[
]Cr.MK (-4) Safe at max range
[]Cr.HK (-10) Safe at max range
[
]Opening Dagger (DF+HP) Overhead (-4) Safe at max range
[]Sacrificial Alter (St.MK-HK-V Skill) (-6)
^Note: St.MK-HK is always punishable and HK xx VS is not a true block string so just mash CA after HK and you’ll always catch them. Or you can block the V SKill and punish with CA.
[
]V Skill (-1) Point blank only
[]LP/MP/HP Disc’s Guidance (Shoulder charge) (-6) (LP and MP Safe at absolute max range, HP never safe)
[
]EX Disc’s Guidance (-13)
[]LP/MP/HP/EX Rising Light (SRK) (-24, -28, -33, -36)
^You’re better off going for a CC combo into CA rather than raw CA as a punish
[
] LK Valiant Rebellion (Stomp) (-2)
^Always punishable when done raw by itself. Always punishable if they do a normal cancelled into it unless that normal is st.HP xx LK stomp because the pushback is too great.
[] MK Valiant Rebellion (-4)
Raw VR is not punishable when it’s spaced properly at max range. St.HP xx MK VR is safe. St.MK xx MK when hit from tip range is not a true block string but the MK VR will actually connect to punish your whiffed CA.
[
] EX Valiant Rebellion (-2)
Always punishable unless they do a max range EX VR raw and only the second hit connects max range.
^Note: HK Valiant Rebellion is not punishable (+0)
[] V Reversal (F+PPP) (-2) You must use a normal with very little pushback on block, like F+MK, otherwise he’ll push you out of CA range
[
] Non-V Trigger Critical Art (-?) Punishable from every range
DURING V-TRIGGER (Super Saiyan Mode)
[*]??? Need a full list of Necalli VT changes

[/list]

Not punishable: HK Valiant Rebellion (+0)

Rainbow Mika:

Spoiler

[list]
[]St.MP (-2) Point blank only
[
]St.HP (-3) Point blank only
[]St.MK (-3) Safe at max range
[
]St.HK (-4) Safe at max range Note: Level 1 is safe at max range due to pushback so the opponent doesn’t need to hold up to escape, but Level 2 charged st.HK leaves the opponent point blank so they must jump out, but it’s safe at point blank)
[
]Cr.MP (-1) At max range (spacing is extremely hard to create)
[]Cr.MK (-2) Safe when properly spaced mid-to-far range
[
]Cr.HP (-5) and ON HIT (-3) Safe at max range for on block and on hit.
[]Cr.HK (-12)
[
]St.LK-MP (-5) Safe at max range
[]Passion Press (F+MP) (-2) Safe at max range
[
]Passion Press Rope Throw (She can cancel into rope throw off passion press and this is extremely unsafe)
[]LP Shooting Peach (-7)
[
]MP Shooting Peach (-10)
[]HP Shooting Peach (-12)
[
]EX Shooting Peach (-8)
^NOTE: On block she only does 2 hits and does not do the third hit (butt slam)…always punishable
[*]Critical Art. You can activate CA after she activates as a punish every time. Her CA has considerable startup and will get grabbed even if she does a move that’s plus on block like Lady Mika (+3) before activating.
[/list]

Not punishable: Lady Mika (F+HP) (+3), V Reversal (F+KKK) (-2) Pushback is too far, even if you’re point blank when she blocks
V Skill (Mic Toss) is + on block

Rashid:

Spoiler

[list]
[] Cr.HP (-5) Safe at max range
[
] Cr.MK (-3) Point blank only
[] st.MK (-2) Safe at max range
[
] St.HK (-2) Safe at absolute max range
[] Beak Assault overhead (F+HP) (-4)
[
] Flap Spin (First and second hit are -2)
[] LP Spinning Mixer (Tornado) (-2) (Single hit)
^Same properties if he does it off of run)
[
] LP Spinning Mixer (-10) (mashed for multiple hits)
[] MP/HP/EX Tornado (wait until they land)
[
] EX Eagle spike (-20) He’ll only land in range for a raw CA if he does EX Eagle Spike from mid screen, otherwise he’ll land far behind you. All normal eagle spikes can be punished with st.HK xx VT for better damage.
^Same properties if he does it off of run
[] EX Eagle Spike (-9)
^Piercing property so he lands behind you makes it tricky to punish with CA. If he does it close he’ll land far away from you on the other side, but if he does EX spike from max range he’ll pierce through you and land right next to you in range for CA punish.
[
] Critical Art (Altair) need to test You can’t CA through the tornado, it will whiff
[] V Reversal (roll escape) You can throw him with regular throw, SPD, or CA during the roll animation
[
] V-Skill Dive Kick/EX Dive Kick wait until they land need to test
[*] V-Skill Roll into Kick (-5) (safe at max range)
[/list]

Ryu:

Spoiler

[list]

[]St.HP (-1) Safe at max range
[
]St.LK (-2) Safe at max range
[]St.MK (-2) Safe at max range
[
]St.HK (-1) Safe at max range
[]Cr.MK (-3) Safe at max range
Note: Cr.MK xx FB is punishable at every range except absolute tip range of cr.MK, and cr.MK xx EX FB is a true block string (+ on block)
[
]Cr.HK (-11) Safe at max range
[]St.HP-HK and st.MP-HP-HK (-7) St.MP-HP safe at absolute max range (risky because st.HP may not come out in time). Anything ending in st.HK is always punishable.
[
]Collarbone breaker (F+MP) (-5)
[]Solar Plexus Strike (F+HP) (-5) Punishable at every range.
[
]V Reversal (F+PPP) (-2)
[]LP Hadouken (-7) Only point blank (or point blank cr.MP/cr.HP/St.MP xx FB)
[
]MP Hadouken (-8) Only point blank (or point blank cr.MP/cr.HP/St.MP xx FB)
[]HP Hadouken (-9) Only point blank (or point blank cr.MP/cr.HP/St.MP xx FB)
[
]EX Hadouken (-2)
[]LP/MP/HP/EX SRK (-24,-32,-36,-37)
[
]LK Tatsumaki (Hurricane Kick) (-?)
Air LKT always punishable on block.
[]MK Tatsumaki (Hurricane Kick) (-?)
Air MKT always punishable on block.
[
]HK Tatsumaki (Hurricane Kick) (-?)
Air HKT usually punishable on block, except when they do it from half screen away so that it hits just barely below the belt.
[*]Critical Art (Shinkuu Hadouken) (-18)
[/list]

Not punishable: Axe Kick (B+HK) (+0), EX Tatsumaki (Hurricane Kick) (safe because of pushback)

Vega:

Spoiler

[list]
[]St.HP (No claw) (-1) Safe at max range
[
]St.HP (Claw) (-2) Safe at max range
[]Cr.HP (No claw) (-2) Safe at max range
[
]Cr.HP (Claw) (-5) Safe at max range
[]Cr.HK slide (-13)
[
]Mercury Shard Overhead (F+MK) (-4) Safe at max range
[]Buster Claw (Claw) (F+HP) (-14) Safe at absolute max range
[
]Matador Flash (Claw) (st.HP-HP-V Skill) Last hit doesn’t come out on block, and st.HP-HP is punishable at every range
[*]Matador Blitz (Claw Off) (St.MP-HK-V Skill) V Skill comes out but it’s not a true block string so you can CA before it hits

[] V-Skill attack (Hold) Safe at max range
[
]D+V Trigger (-22) need to test
[]LK Crimson Terror (Crystal rolling flash) (-6) Safe at max range
[
]MK Crimson Terror (-7) Safe at max range
[]HK Crimson Terror (-8) Always punishable
[
]EX Crimson Terror (-2) Always punishable
[*] Critical Art
^Vega does a flying barcelona that passes through you and then he attacks from the other side directly above you. If you block this you can punish with st.HK xx VT, LP SPD and if you’re lucky CA. But most likely you’ll be just outside the range for CA. So instead do CA with reversal timing as soon as he touches the wall after passing through you. The CA invincibiliyy will protect you from his attack and you’ll get a guaranteed punish.
[/list]

Not punishable: Flying Barcelona Attack (Claw) (+0), V Trigger (Neutral) (-2) (he lands too far away), LP Aurora Spin Edge (-7), MP Aurora Spin Edge (-6), HP Aurora Spin Edge (-4), and EX Aurora Spin Edge (-3) <-- All Aurora Spin Edges have too much pushback

F+HP ON HIT (-3) Pushes back out of range on hit

Zangief:

Spoiler

[list]
[]St.HP (press / no hold) (-5) Level 1 Safe at max range, Level 2 Safe at all ranges (safe on block)
[
]St.MK (-3) Safe at mid-to-max range
[]St.HK (-2) Safe at max range
[
]Cr.HP (-4)
[]Cr.MK (-1) Safe at max range
[
]Cr.HK (-10) Safe at max range
[]F+MK (-3)
[
] V-Skill walk forward and punch
[] V Reversal (Muscle 'Splosion!) (-2) His V Reversal does a lot of pushback so you’ll need to have a move blocked that does very little pushback, such as F+MK or a J.LK (st.LK works too)
[
]Cyclone Lariat (-3) There is a range where you can do an almost point blank Lariat and hold backwards and it will back CA whiff

[/list]

Not punishable: St.HP (charged to lvl 2) (+1), F+HP (+2)
Critical Art. However, you can always punish a Gief trying to use CA after you do a move that is plus on block (Cr.MP, st.MP, F+HP, cr.LP, or a jump in such as D+HP splash) but they can always punish anything you do that’s negative on block (even a misplaced cr.MK that is -1 on block).

SPD punishes might need some help on this one! There are a lot of range dependent punishes out there.

Birdie:

Spoiler

Coming Soon!

Cammy:

Spoiler

Coming Soon!

Chun-Li:

Spoiler

Coming Soon!

Dhalsim:

Spoiler

Coming Soon!

FANG:

Spoiler

Coming Soon!

Vega:

Spoiler

Coming Soon!

Karin:

Spoiler

Coming Soon!

Ken:

Spoiler

Coming Soon!

Laura:

Spoiler

Coming Soon!

M. Bison:

Spoiler

Coming Soon!

Nash:

Spoiler

Coming Soon!

Necalli:

Spoiler

Coming Soon!

Rainbow Mika:

Spoiler

Coming Soon!

Rashid:

Spoiler

Coming Soon!

Ryu:

Spoiler

Coming Soon!

Zangief:

Spoiler

Coming Soon!


Zangief Match-Ups Thread
#2

@Vandylizer This is excellent work. It’s great to see knowledge being shared that has been tested, clearly laid out, and concise.

I’ll add to your spd list as I get through testing each characters best pokes and block string enders.


#3

You doin gods work. Good stuff.


#4

Thank you. This is great. I am new to Zief, so this is perfect once the SPD’s are loaded.