I still see comments here and there about 3S and parry.
Most often that OS + parry destroys the guessing game and commitment in Third.
That parry is too ‘easy’ for too little risk (the vulnerable period after a missed parry is too small).
So I want to talk about this with everyone. We have a lot of LEGIT people in this community still. Ideally this thread would hang around and people who go poking around SRK might end up here, see something about Parry and OS and learn something they didn’t know or understand.
My take from my experience. Parry is not really part of an OS. Why? Because it does not itself do anything for you. If you parry successfully you get more meter than blocking and avoid possible chip. That’s it though. It does not answer anything. It creates another guess situation with different rules.
Not to mention the initial guess, the specific range and specific move (can it be cancelled?) which is being parried. SGGK simplifies some situations for some characters. It isn’t a silver bullet though, which I think is a huge misconception.
Parry itself creates a whole different kind of dynamic within attack selection that no other SF has. I would bet 3S players use a much much wider range of normals and specials than other SF players. The value of our available choices is in constant flux depending on our opponents ability to discern our methods. There is never a simple ‘This normal is for this situation’.