Japanese player Dan is coming back to Evo apparently. As far as I’m concerned, the guy is an RC mashing bum who can’t do level 2 combos properly though. So don’t lose to Mr. Glasses. Some notes.
-Zones very well. He’s patient and throws Hadoukens just outside your range, also looking to bait your jump or roll in by whiffing low strongs and stand jabs. He’s smart enough to not throw half screen fireballs when you have Iori too. By all means, go for the jump or roll in if you notice he is getting a little too reckless with the fireballs though.
-Loves the hop kick. He uses it whenever you let him, and when he’s on top of you, he likes doing after making you block d.LP. The guard damage will really add up if you’re hesitant and block too much. Keep him zoned with your safe pokes so he never gets a chance to get in with this move.
-Powerful anti-air game. Dan doesn’t mess up his DP’s. You could jump at him with Vega when he’s walking towards you, and his execution will still be good enough to anti-air you. Ryu has easy one button anti-airs with his far s.HK and d.HP too. Don’t underestimate this guy’s anti-air game, because it’s top level.
-Not afraid to randomly DP when you’re attacking him. I call him Shoryuken Dan for a reason. Don’t mess up punishing consistently with your Kyo far s.MP xx combo for example. If you try to throw him for example, instead of countering with d.LK, d.LK xx combo, he’s more likely to go for a Shoryuken I’ve noticed. Fake the throws and don’t do anything every now and then to bait and punish the DP’s.
-Powerful wake-up games. It’s the bulk of where his damage comes from. His favorite mix up on you after a knockdown is to whiff a low short, and then…
- short, short xx super
- hurricane kick super
Watch out if he ever wants to cross you up with the whiffed hop kick as well. Dan doesn’t use it as much as he plays for the guard crush, but never fall asleep against him or you’re going to eat some 2nd player glitch combo. Midscreen, the hopkick can be used as a corpse hop. Be on the look out for it when you get hit by a dp+LP.
-Punish those RC kicks 100%. Dan builds meter with these things and assumes they’re unpunishable or something. Hit him with your Vega slide every time so he stops.
-Whiffed Shoryuken, Shoryuken!
-His favorite tactic is to use his walk up counter hit d.LK, d.MK xx super combo.
-He’s patient against Sakura on the ground but attempts to use s.MP of all moves to fight against the Sakura roundhouse.
-Doesn’t even attempt to anti-air Yamazaki’s jump. He blocks and look for an opportunity to do random roll, jab, jab combo.
-One hit far s.LK xx Level 1 Low Tiger super to chip you to death
Dan had a lot of trouble against Vega players last year at Evo. I don’t know if he’s gotten better or not since Daigo, BAS, Mago, and countless random scrubs have been using Vega as the new fad character in Japan, but yeah, even ST Vega was giving him big problems. Try using Vega to counter him if you get him in your pool, but my money is on that he’s gotten better in this match-up. Run whatever characters you normally like to play and just keep an eye out for the tricks and tactics he likes to use instead I say. Dan literally MASHES on the roll when he’s blocking a CC, so you savvy A-groovers might want to come up with some setups to counter that. Be glad he’s using C-Ryu instead of a more difficult character to fight against like RC cheese Guile or footsies Chun. He’s toned down Choi with less random cross-up tricks. The fat dude and the RC Honda players are another story, but this guy is very beatable, so play your best and you just might upset an SRK nerd’s hero.