Thanks for the compliment :D. Aside from being able to perform the fancy CC’s however, I really don’t know anything about Hibiki at all. Gunter played A-Hibiki at Evo this year. I’m postive his is way better than mine so he’s probably the guy to ask instead. What I know about Hibiki won’t take more than a single post.
There are two basic patterns I repeat when I CC with Hibiki.
-[d.HP x 3, qcb+LP]
I do this when I’m hitting from the front, and it the universal pattern pretty much everybody else in the US does already. Stop at hit 8, which will be after two “reps”, and go into d.LP’s for maximum hit count damage.
-[close s.HK, qcb+HP]
This is the super fancy back and forth cross-up pattern that impresses everybody when you use it at the arcade. Again, stop at 8 hits. It will be after four reps this time. From there either go for the options of guaranteed d.LP’s damage, or be fancy and go for a reset instead (the 9500 damage thing).
How to reset with Hibiki (the Danny Leong shit):
-close s.HK, dp+K, qcb+HP…
The idea behind this is that the close s.HK must be blocked low when up close. The immediate dp+K overhead must be blocked high after. Normally this should be pretty useless because the opponent can usually just jump or jab out of situations like these. However with Hibiki, since her close s.HK is a heavy attack the opponent is stuck in hit or block stun too long for them to do anything other than block (*they can roll, but it’s hard). Jabs will get stuffed. Jumping out will make you eat the full combo.
When you can do this:
from the front —> after a qcb+LP, insert s.HK xx overhead
from the back and forth CC —> after any cross-up qcb+HP, where you would normally do another s.HK xx qcb+HP, do s.HK xx overhead instead.
How to learn this:
Make sure you can combo reliably after the dp overhead everytime. I like cross-up qcb+HP, but others can use d.HP, continue with front hitting CC if they find it easier to time as well. When I practice A-Hibiki in training mode, I mostly just practice going back and forth with s.HK, qcb+HP, insert random overhead here and there, fast d.LP patterns, and SNK style supers (I hate snk… can’t do those qcb, hcf motions for the life of me).
As for all the fancy juggle stuff in the air, I know nothing about. Time for a attn:gunter… thread or ask morikawa from Japan :lol: