Lets try to find some applicable damaging combos

rose

#1

This thread is to find damaging combos or new combos that rose can use in a match.

Videos
[media=youtube]7YLhkqcmMf4[/media]
[media=youtube]CKoM3v-TZ1U[/media]
[media=youtube]uNdmCMLiHzo[/media]
[media=youtube]_fKCz5MCiEU[/media]
(Zangief)(Rose)

Combos:

cr.mp xx soul spiral
cr.mp xx soul spark
cr.lp xx .cr.lk xx cr.mp xx soul spiral/spark
cr.lk, cr.lk, cr.lp, soul spiral (111 Damage) (210 stun) [
cr.lk, cr.lp,hp reflect (120 damage) (It gets your opponent away from you so you can zone more)

J.mk+st.mp+mp reflect (128) (240 stun) You can use it on a cross up or jump over a whiffed attack to knock them away so you can continue to zone and continue to control the pace of the match.

Sako corner combo (3 meters, can omit the 2nd ex spark and use lk/mk spiral to save meter.): cr.HP xx EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP xx EX Soul Spiral
cr hp xx mp spark FADC cr hp xx spiral - 330 damage (390 stun)
cr hp xx mp spark FADC cr hp xx hp reflect, soul throw - 391 damage (450 stun)

Ultra 1 combos
Soul Illusion combo
Corner punish combo (U1, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), Soul Illusion

  • 508dmg / 355 stun

Corner (or anywhere on screen) punish combo (U1, 3 meters): cr.HP xx EX Soul Spark xx FADC, Soul Illusion

  • 554dmg / 355 stun

Ultra 2 combos
Soul Satellite combo
Corner punish combo (U2, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), cr.HP xx HP Soul Reflect, Soul Satellite (walk forward, 2 hits), Soul Throw

  • 445dmg / 515 stun

Corner punish combo (U2, 3 meters) - variation: cr.HP xx EX Soul Spark xx FADC, Soul Satellite, cl.HK(must hit immediately after the 1st orb connects and the 2nd orb should follow after the cl.HK) cr.HP xx HP Soul Reflect, Soul Throw

  • 534dmg / 515 stun

U2+cr.mp+ (Wait until orb one hits)+cr.mp+ (Orb two hits)+cr.mp+soul spiral
(357 dmg)

J.HP+Cr.HP+HP reflect+U2
(397 dmg)(418 stun)

Super combos
J.hp+st.mp+mp reflect+ Super (430 damage) (430 stun) (Allows you to either close the gap for more mix ups, or to move back and collect meter.)
cr. mp + super
cr.mp+soul spiral+super
cr.mp+soul spark+super
cr.lp+reflect+super

Super into Ultra combo
Super+Ultra corner punish combo (U2, 4 meters): cr.HP xx HP Soul Reflect, Aura Soul Spark, Soul Satellite

Counter Hit combos
c.mk+cr.mp+soul spiral (162 damage) (305 stun)
cr.mk+cr.mp+soul spark+fadc+cr.mp+Soul spiral (301 damage) (395 stun)
Close HK+cr.mp+Soul spiral= (265 Damage) (403 stun)

Combo Resets
Reset combos starter [won’t put the damage/stun just look how the health goes down and they are practical]:

A - forward grab, j.lk (fake cross up) corner only
B1 - Focus Attack lvl 2/3 (wait for him to crumple till his knees), cr.lk, Soul Satellite, slide or forward dash, cr.HP xx Soul Spiral corner only
B2 - Focus Attack lvl 2/3 (wait for him to crumple till his knees), cr.lk, slide or forward dash, cr.HP xx Soul Spiral

  • Reset combo A, cr.HP xx [Possibilities are:]

[no-meter]:
…Soul Spiral
…HP Soul Reflect, [Soul Satellite], Soul Throw
[1 meter]:
…EX Soul Spark, cr.MP xx Soul Spiral
[2 meter]:
…LP Soul Spark xx FADC, cr.HP xx Soul Spiral
…LP Soul Spark xx FADC, cr.HP xx HP Reflect, [Soul Satellite], Soul Throw
…EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP
[3 meter]:
…EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP xx EX Soul Spiral
…EX Soul Spark xx Reset combo B1
…EX Soul Spark xx FADC, [Activate Soul Satellite], cl.HK xx HP Soul Spark, HP Soul Reflect, Soul Throw
…EX Soul Spark xx FADC, [Activate Soul Satellite], Orb 1,cl.HK, Orb 2, cr.HP xx HP Soul Reflect, Soul Throw
…There may be more but…bleh
[4 meter]:
…EX Soul Spark xx FADC, [Activate Soul Satellite], cl.HK xx HP Soul Spark, cr.HP xx EX Soul Spark, cr.mp xx Soul Spiral
…HP Soul Reflect, Aura Soul Spark, Soul Satellite (always super before U2 because it does more damage)
…HP Soul Spiral xx Aura Soul Spark, Soul Satellite (always super before U2 because it does more damage)
(Cerberusfx)

Mid-screen punish combo (2 meters): cr.HP xx MP Soul Spark xx FADC, cr.HP xx HK Soul Spiral
Corner punish combo (U1, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), Soul Illusion

Super+Ultra corner punish combo (U2, 4 meters): cr.HP xx HP Soul Reflect, Aura Soul Spark, Soul Satellite
Sako corner combo (3 meters, can omit the 2nd ex spark and use lk/mk spiral to save meter.): cr.HP xx EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP xx EX Soul Spiral


Rose SSFIV 2012: Apology Edition Changes
#2

Mid-screen punish combo (2 meters): cr.HP xx MP Soul Spark xx FADC, cr.HP xx HK Soul Spiral
Corner punish combo (U1, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), Soul Illusion
Corner punish combo (U2, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), cr.HP xx HP Soul Reflect, Soul Satellite (walk forward, 2 hits), Soul Throw
Super+Ultra corner punish combo (U2, 4 meters): cr.HP xx HP Soul Reflect, Aura Soul Spark, Soul Satellite
Sako corner combo (3 meters, can omit the 2nd ex spark and use lk/mk spiral to save meter.): cr.HP xx EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP xx EX Soul Spiral

These all do fairly nice damage and are definitely usable in real matches (I’ve used all of these before), but whether or not they’re worth the meter is your choice to make. The mid-screen combo is hard to time correctly and is punishable on block, and the EX Soul Spiral -> cr.mp link is 1 frame, so use that if you’re confident.

I like to do the Sako combo after a double crossup j.lk in the corner. You shouldn’t do the FA combos after the double crossup because you need to FA right after the EX Soul Spark, so if your opponent blocks, you’re going to lose 3 meters. You can stop after the first EX Soul Spark in the Sako combo. It’ll leave you at 0 frames, though. :frowning: No frame traps afterwards.


#3

At moment im looking for damage outputs after using HP reflect as an anti air. I was shocked so see even if your opponent was shot high in the air and i mean very high that u2 would miss because its 2 frames too long.


#4

I was in a rush ealier this morning but thank you.


#5

no need to put focus attack in the combos because the damage will deteriorate even further:
Soul Illusion combo
Corner punish combo (U1, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), Soul Illusion

  • 508dmg / 355 stun

Corner (or anywhere on screen) punish combo (U1, 3 meters): cr.HP xx EX Soul Spark xx FADC, Soul Illusion

  • 554dmg / 355 stun

Soul Satellite combo
Corner punish combo (U2, 3 meters): cr.HP xx EX Soul Spark xx FA (hold until level 2, release), cr.HP xx HP Soul Reflect, Soul Satellite (walk forward, 2 hits), Soul Throw

  • 445dmg / 515 stun

Corner punish combo (U2, 3 meters) - variation: cr.HP xx EX Soul Spark xx FADC, Soul Satellite, cl.HK(must hit immediately after the 1st orb connects and the 2nd orb should follow after the cl.HK) cr.HP xx HP Soul Reflect, Soul Throw

  • 534dmg / 515 stun

Reset combos starter [won’t put the damage/stun just look how the health goes down and they are practical]:

A - forward grab, j.lk (fake cross up) corner only
B1 - Focus Attack lvl 2/3 (wait for him to crumple till his knees), cr.lk, Soul Satellite, slide or forward dash, cr.HP xx Soul Spiral corner only
B2 - Focus Attack lvl 2/3 (wait for him to crumple till his knees), cr.lk, slide or forward dash, cr.HP xx Soul Spiral

  • Reset combo A, cr.HP xx [Possibilities are:]

[no-meter]:
…Soul Spiral
…HP Soul Reflect, [Soul Satellite], Soul Throw
[1 meter]:
…EX Soul Spark, cr.MP xx Soul Spiral
[2 meter]:
…LP Soul Spark xx FADC, cr.HP xx Soul Spiral
…LP Soul Spark xx FADC, cr.HP xx HP Reflect, [Soul Satellite], Soul Throw
…EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP
[3 meter]:
…EX Soul Spark, cr.MP xx EX Soul Spark, cr.MP xx EX Soul Spiral
…EX Soul Spark xx Reset combo B1
…EX Soul Spark xx FADC, [Activate Soul Satellite], cl.HK xx HP Soul Spark, HP Soul Reflect, Soul Throw
…EX Soul Spark xx FADC, [Activate Soul Satellite], Orb 1,cl.HK, Orb 2, cr.HP xx HP Soul Reflect, Soul Throw
…There may be more but…bleh
[4 meter]:
…EX Soul Spark xx FADC, [Activate Soul Satellite], cl.HK xx HP Soul Spark, cr.HP xx EX Soul Spark, cr.mp xx Soul Spiral
…HP Soul Reflect, Aura Soul Spark, Soul Satellite (always super before U2 because it does more damage)
…HP Soul Spiral xx Aura Soul Spark, Soul Satellite (always super before U2 because it does more damage)

There are maybe more but that’s it for now -_-


#6

J.hk, st.hk xx EX Soul Spark FADC U1 does about 600 damage iirc


#7

I’ll compile these up on the first post. So it will be easier for you all to see.


#8

I’m impressed with the mp spark FADC combos. I didn’t know about them until this thread, but

cr hp xx mp spark FADC cr hp xx spiral - 330 damage (390 stun)
cr hp xx mp spark FADC cr hp xx hp reflect, soul throw - 391 damage (450 stun)

seem like great uses of two bars. Replacing mp spark with EX spark only does 20 more damage (probably not worth a bar in most cases). The second combo also works about 2/3rds of a screen away from the corner. Where it works it seems usually preferable to the super punish, which only does 49 more damage but does 100 less stun and leaves you without meter.

The only downside is that the mp spark timing is harder than the super or EX spark timing. I don’t know how to calculate it, but it feels like it might be a 2-frame link after the dash.


#9

I never use mp spark for FADC. LP Sparks are way much easier IMO


#10

[media=youtube]CKoM3v-TZ1U[/media]

:stuck_out_tongue:


#11

you can do better.

:3


#12

You’d be surprised. I had to think about fitting a soul satellite with two sako combos in there :P.


#13

In the corner,cl.mk EX spark cr.mp EX spark cr.mp EX spiral, the timing feels easier on HD TV’s.


#14

Is this 4 real??


#15

#16

It is indeed for real.


#17

I wonder if this can work on other characters and we can find some set ups around it.


#18

The first half of this are damaging combos and the others are for helping with zoning, gaining meter, and maintaining stun.

Ok i went into the lab and found a few combos. They might not seem useful atm but after i explain why it may idk but here…

J.hp+st.mp+mp reflect+ Super (430 damage) (430 stun) (Allows you to either close the gap for more mix ups, or to move back and collect meter.)
J.hp+Cr.hp+Soul spark+ fadc+ cr.mp+ soul spiral (399 damage) 2 bars of meter needed.
cr.mp+soul spark+FADC+cr.mp+Soul spiral (258 damage) (306 stun)

Ultra combo’s (Once AE 12 is out almost all of super’s U2 combos will be available)
U2+cr.mp+ (Wait until orb one hits)+cr.mp+ (Orb two hits)+cr.mp+soul spiral (357 damage)
J.HP+Cr.HP+HP reflect+U2 (397)(418 stun)

Counter hit combos
c.mk+cr.mp+soul spiral (162 damage) (305 stun)
cr.mk+cr.mp+soul spark+fadc+cr.mp+Soul spiral (301 damage) (395 stun)
Close HK+cr.mp+Soul spiral= (265 Damage) (403 stun) [I’ll go back in the lab to add some FADC combos.

Other combos (Little damage but have use in spacing.)

cr.lk, cr.lk, cr.lp, soul spiral (111 Damage) (210 stun) [This one was actually finding another combo just because.]

cr.lk, cr.lp,hp reflect (120 damage) It gets your opponent away

J.mk+st.mp+mp reflect (128) (240 stun) You can use it on a cross up or jump over a whiffed attack to knock them away so you can continue to zone and continue to control the pace of the match.


#19

#20

I tried to doing it on the more evil akuma (Forgot his name…) It didn’t work.