Usually if I play a good Tekkaman Blade player, the only time I would win is if I run the timer down. The best way to defend is jump while defending, when there is an opening use gold crush in the air as your approaching, use occassional stomps if you can from a distance, only use safe moves. Blade is probably Lightan’s worst match up, it forces the Lightan player to time the opponent out, or lose. I’ve beaten quite a few combo masters with Lightan, it defeats their main strategy. All Lightan needs is a tank slice, or low hard kick to knock the opponent on the ground and gold crushing them. Megacrash also combos into gold crush and into his level 3… but for some reason it only does half damage. Which is disappointing, cause then Lightan could use that against run away players by dashing and megacrashing… mega crashing cancels Lightan’s dash… so if your opponent has low health, you can finish it off with dash+cancel dash into megacrash+gold crush+(His level 3, if you have 5 meters.)
Megacrash to gold crush does only 6b damage. It normally does 13-14b.
Megacrash to gold crush and to his level 3 does only 10b damage. It normally does 21b.
I guess someone at Capcom noticed it would be broken if Lightan can megacrash and combo with gold crush and produce a lot of damage, so it seems like that made the super 50% weaker.
Gold Lightan does very good against Roll, PTX40A, Batsu, maybe some others that I don’t know for now.
Gold Lightan fairs badly against Tekkaman Blade, Tekkaman, Yatterman 1, Casshan, Megaman, some others too.