thanks for making this for us. Lemme put it more into perspective…
LILI 2013 SFXT CHANGES AND JFK Thoughts and input.
Walk speed – Changed to same as Poison
HOLY SHIT SHE MOVES FASTER?!
HP – Push back on block when used in boost combo reduced
HK – Push back on block when used in boost combo reduced
everyone is getting this nerf so whatever.
Andante – Removed lower body invincibility against air attacks
- Startup 9F->8F
This is a nerf but she can do lp counter and all the other anti airs. She has too many tools anyway but it was our best anti air tool. This shouldn’t effect us much anyway and you should adjust.
Dominating Heel – Startup 7F->6F
- Damage 40->50
- On hit causes opponent forced standing
OH MY GOD. THE BIGGEST BUFF. Not only is the first move special cancelable but this move causes a force stand! STANDING! I’ll have to test it out when the changes go through. This also means that lili can link it from a stand lp or cr.mp and FORCE A STAND. HER MIX UP GAME AND DAMAGE HAS BEEN UP BY THIS SINGLE BUFF. You can get freaking crazy standing resets all day and go into angel knee more easily since the move forces a stand. My mind cannot take it. I’m having an orgasm right now at how gdlk this buff is.
Cross Rush – Damage 100->50
Was gonna happen. I knew it.
Cross Arts – Received Damage 310->300
I thought it did 300 damage. I’m sure it does…so I dunno about this nerf. Oh well it doesn’t matter too much.
EX Angel Knee – Damage 90->80
Angel Knee Ascension – Damage 90->30
- Midair combo counter usage changed to 1
- Will hit on ground opponents
- Hit box enlarged
- Can be jump canceled
- Changed move attack property from mid to high
Well at least you can use the move now outside of anti airing. You can now juggle with it. It’s nerfed damage but it’s still good. This move is very good now and here is why. Ex angel knee is upper body invincible. So she cannot be attack by a jumping attack and the move is now jump cancelable and you can do more off of it. I’ll have to test
Special move meter gain:
Angel Knee: On hit 40->35 (that’s because you’ll be doing it a lot more thanks to f.lk buff)
Sunflower Lance 1st hit: whiff 10->15/On hit 20->25 (OMFG YES)
Sunflower Lance 2nd hit: whiff 5->15/On hit 20->25 (FUCK YES)
Sunflower Lance 3rd hit: whiff 5->15/On hit 10->15×2(30) (OH BABY OH BABY!)
Divine Step: whiff 15->20/On hit 10+20+20(50)->20×3(60) (meh…it’s good just not easy to hit. I mean with ex divine step she may get more meter back for using it.)
Air Spine Shot (L & M): On hit 40->50 (Mmmm hmmm.)
Air Spine Shot (H): On hit 20+20(40)->25×2(50) (Ooooh yeaaaah)
Attack Reversal: whiff 15->20/On hit 50->80 (Damn this is gdlk! Now it’ll force you lazy lilis to counter. If that’s one thing I don’t see you all doing its this counter. So you have incentive now to do lp counter on a jump in. 80 METER. THAT’S ALMOST ONE FREAKING BAR)
Feisty Rabbit: whiff 10 (dunno what it was before so I can’t comment)
Rabbit’s Foot: whiff 5->15/On hit 0->30 (A buff and a really good one. I dunno how many of you lilis actually do this. It’s a strong buff guys.)
Cloisonne: whiff 5->15/On hit 0->20×2(40) (All buffs. I use these)
Rabbit Thorn: whiff 0->15/On hit 0->30 (Mmmmmm mmmmm…YES)
Dendrobium: whiff 15->0/On hit 40->50 (FUCK! It’s a 50/50. a nerf and a buff)
Lili is probably going to be a power house character and easily a top tier character now. First I’ll touch on her meter gain buffs. Capcom I love you so much right now. They understand lili, I’m not even joking. They know she needs meter. She now builds meter like crazy. That means you could play her on point if you wished. COUNTER BUILDS THE MOST METER! 80 meter is huge! So huge that if you make a good read, you’re rewarded with lots of meter gain! They’re trying to encourage Lili players to use feisty rabbit…you lazy lilis. That is the one tool you use to move across the screen guys. And I don’t want to say you guys don’t but I will, you guys do not use rabbit foot and cloisonne outside of ex. I use that normally as much as possible because of how far it moves her to her opponent. That is part of her footsie game and it’s a high low footsies game Lilis. Lk goes low and mk is high and then mid. So now they’re gonna reward you if you do it and I expect you guys do it because it’s sooo awesome with the meter incentive. Dive kicks got buff, man I feel spoiled with this buff. Not only do you get more meter gain for 50/50 air mix up but it rewards you for doing it =). Also angel knee got a nerf because it got a buff from a normal being more gdlk but I’ll talk about that later. SO Lili’s main tool for doing her 50/50 mix ups in total earn her 65 meter. 65 METER! If you didn’t know, sunflower lance puts your opponent in the longest knock down state of all her moves. This move should be used at all times no matter what because it sets you up for a dive kick which builds more meter which builds ex moves which builds damage which leads 50/50s which leads to more damage which leads to more meter gain which leads to dead characters. Lastly divine step got a massive meter buff but the move is still very difficult to use. It may reward you for using ex divine step which homes but I would have to test it out to see what it all means in the end.
Now we’re on to normals and special move buffs and nerfs. The nerfs are these. Lili can now trade with air to airs with andante, so that means it’s not as gdlk but you still don’t wanna jump on her especially with the buff she got. The next nerf is lowering her launcher damage. Lili was one of the few characters with an unscaled launcher before 50% damage scaling. So that means she could do xyz combo and then launch and get 100 damage off launcher and your partner would get some crazy damage from it. That means one of my kenxlili bnb combos will have to be changed but that’s good for me since I will be using it more now in matches. The next nerf might be confusing for some people but I’ll make as simple as possible. Ex angel knee could do 180 with both hits. Right now it’s useless but you say wait lili can do 180, well that’s if there is no scaling and she can do 180 off counter and peacock waltz which are far better than burning meter for 180. To make the ex more viable in combos they had to reduce the damage otherwise she’d get freaking near one meter 50% combos, I’m not even kidding guys. Angel knee got nerfed in meter gain since you’re gonna be using it a lot more in combos thanks to the f.lk buff. Chain combo nerfs blah blah blah everyone got those. You can still do stand hp in chain because you can ex special cancel it so its not a big deal anyway and the cross arts nerf is kinda pointless, who cares.
Now to buffs to her normals and special moves. Where do I begin…where do I begin. Capcom did it right. She moves at poison like speed, which I like but it was for the lazy Lilis, I move pretty fine across the screen with her you can ask the people I’ve fought. I personally think that f.lk is by far her hugest buff. It amplifies her capabilities as a character by tenfold. She will do more damage, and gain more meter from her moves and opens a new door for high low mix ups and standing resets. It’s such a ground breaking buff for her. A light attack that forces a stand. That’s fucking nuts. AND SHE CAN LINK INTO IT! A TWO FRAME LINK FROM STANDING LP! That means f.mk>mp> st.lp>f.lk (force a stand) special cancel the lk into WHATEVER YOU FUCKING FEELING LIKE! WHATEVER YOU FUCKING FEEL LIKE! This is probably the biggest buff of the whole 2013 patch because of how much it caters to all of her buffs she got. It just leaves me speechless. The next buff is from her ex angel knee. Outside of the first hit it was completely useless to do the full move because you couldn’t convert anything without wasting 2 meters. Now the move gives you one juggle point so that means you can do something after it. The move is can also now be jump canceled. I hope your mind is working it the new possibilities that can come from this. The hit box is better now so it works like a true dp and it’s a strong move at that. Pretty much jumping in on Lili is more dangerous than ever. Did I mention that the move over heads now and if I’m reading this correctly it hits grounded opponents…Lili is on that mvc3 level LOL. Again, something I will have to test out when it goes live. If that’s true then welcome to “A few street fighter guys X LILI” hahahaha. It took me a bit to read the changes but this move is her best ex move now because you can’t do shit to her now if she does it and it also might give hint to the new oki game that they are working with for 2013. Welcome to the end of sfxt fellas, Lili has arrived to take over. Harada said that the lolis would take over the world, how right he was.
Top 5 for sure.
Last thoughts. CAPCOM KNOWS LILI FOR THESE REASONS
LILI IS METER HEAVY CHARACTER THAT NEEDS IT TO DO DAMAGE AND IS POOR ON POINT.
BUFF HER METER GAIN AND FIXES PROBLEMS ABOVE
LILI BARELY USES EX ANGEL KNEE.
BUFF IT AND MAKE IT ANOTHER HIGH LOW MIX UP THAT’S INVINCIBILE AND THAT COULD POTENTIALLY HIT YOU WHILE YOU’RE ON THE GROUND. (I could be reading it wrong but there’s only so many ways you can read it without coming to that conclusion)
LILI HAS SOO MANY TOOLS. SHE’S A SWISS ARMY KNIFE. HOW TO MAKE LAZY LILI PLAYERS INTO GOOD LILI PLAYERS.
SOME OF THESE LILIS AIN’T USING FEISTY RABBIT TO MOVE ACROSS THE SCREEN (…lazy lilis) AND NOT USING HER MOVES THAT ARE HIGH LOW MIXS UP. I KNOW WHAT TO DO A-DERP BUFF THE METER GAIN.
LILIS AREN’T USING COUNTER LET’S MAKE IT 80 METER GAINED FOR USING IT.
LILI NEEDS MORE MIX UP. SHE’S GOT MORE MIX UP. SHE HITS YOU YOU’RE GONNA DIE NOW.
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA. Well see you all in 2013. Lili army is coming to kill you all with grace.