In This thread, we’ll list as many of the combos that pertain to Megaman that he can do alone. When it comes to assist combos, Ill just put those under subcategories to keep it organized. Ill start off with a few that I came up with.
Also, when you do start a combo, let us know what arm you need to start off with IF you are using a specific arm…which you should. It’s the bread of his game. His buster is his butter.
Normal Arm Combos
A, A, A, B, 6B, 236C, A, A, 6B, 263AB
- With BBQ (Baroque) - A, A, A, B, 6B, 236C, A, A, 6B (BBQ), A, A, 6B, 263BC
(Note, this works best at the opposite side of the stage in which you’re facing to middle of the stage. Not in a corner.)
A, A, A, B, 6B, 236B, A, A, 3C, A, A, B, Double Jump, B, 6B, 214BC
A, A, A, B, 6B, 236A, A, A, 6B (BBQ), 236A, A, A, B, 6B, 236A, A, 3C, A, A, B, Double Jump, B, 214BC
Shield Gun Combos
(In the Corner) A, A, B, 6B, 3C, A, A, B, Double Jump, B, 6B or 214BC.
Generally, the Normal Arm is the better arm to start off with when it comes to combo because it allows you to use its function while giving you enough stun to switch to another weapon and continue the combo without the need to Baroque, as with the Drill Arm and Machine Gun, you need to Baroque in order to continue to the combo. You cant Baroque the shield gun because of its effect.
The shield gun isnt all that good for combos because of how it launches the opponent away from you, which defeats the purpose of the combo which is to keep your opponent close while you smack em around. It is good for spacing, and its ability to prevent chip damage at the cost of super is wonderful, especially for players who dont rely on Supers as much as others.