As the title says, I’ve been a longtime gamer, going on nearly 20+ years now with a controller in my hands, and one genre I’ve always loved having around with friends over and the like has been fighters. Unfortunately, and I know that some of you may know the case as it goes sometimes, when you’re the only one of your usual play-group that has any fighting games in their collection, you can just learn some special move inputs and what they do, and you’re pretty much golden against people who never play. It’s a bit of a scrub-trap, and I fell pretty hard into it.
I’m on PS3, and still play using a DualShock 3, since I recently decided to go this route and haven’t really had time to push for a proper fight-stick.
I’m using Street Fighter x Tekken as my game to really jump into things with, though I’ve also got Super Street Fighter 4 Arcade Edition, BlazBlue: Continuum Shift Extend, Mortal Kombat 9, Persona 4 Arena, Tekken 6, and SoulCalibur V on the shelf.
Currently, my team is Juri on point, with Bryan in the anchor role. Aside from the way I can custom palette the pair of them, using Juri’s primary costume and Bryan’s alternate, into a Harley Quinn and Joker facsimile pair (which, admittedly, tickles my nerd-fancy and makes me want to push them as a team to learn), I like Juri as a very quick and nimble way to get in and apply pressure, with Bryan as a bit bulkier reliever who still hits like a truck and keeps the damage output high without much meter (though this may be me scrubbing a bit and not using meter where I should with him), so Juri can recover health. It tends to let me run my meter high, and end things with a Cross Assault or Cross Rush.
I tend to find myself learning a few very simple combos, mostly with Juri at the moment (such as Mid Pinwheel > Crouch LK > Light Pinwheel), since she’s on point, but if I get blown up early or Alpha Countered, I tend to panic and revert to scrubbing out with a rapid succession of light pinwheels to both force my opponent to the corner and, if they’re not quick enough, get the hit in on wake-up to keep them from doing anything. I know that this method is anything but safe, and it can and will be punished by better players, whether it’s by a wake-up Dragon Punch or otherwise, and I end up losing those matches hard. I’m trying to break these habits, learn my characters, and be able to focus on not only what I’m doing, but being able to anticipate my opponents as well so that I can position myself a bit better moving forward.
Any help/suggestions would be greatly appreciated.