"LOOK INTO MY EYES!" The Ghost Rider Discussion Thread

Low assists with GR sounds evil, especially with that range. I might consider adding X-23 to my team…

I don’t know for sure, but I’m confident that Deadpool & Dante can have their teleports punished before they activate. So I’m sure Blaze’s chains can reach them in time. Haggar & Doom would be prime use for GR to help him with that. Doom especially since Molecular Shield & Photon Assault.

thing is though most people will be covering a teleport with an assist anyway so chances are you will already be blocking a beam etc by the time they actually teleport. im pretty sure that of the teleporters dantes is the slowest but its not like you can react to it and punish its startup. and like i said, you are likely to be blocking already anyway since dante/vergil can just cover it with missiles/air play/ summoned swords.

i dont see anybody do it, but dante stinger bold cancel teleport is fucking disgusting and it doesnt matter if you block it anyway since you are still in blockstun when he actually teleports, and he can tag you from 3/4 screen away too. yea teleporters are gonna be GRs biggest problem i reckon. thank fuck wolvie doesnt have his teleport anymore ha ha.

Aye, but there’s the rub!

Yea Dante needs coverage when he’s teleporting, but that leads to one of the big questions in Ultimate…which is faster, Tasky’s arrows, Doom’s Beam, Chris’ Machine Gun…or GR’s chains?

A blind teleport is high-risk, high-reward when dealing with Blaze. A teleport with assist coverage could lead to said assist losing more than half of their life. And if Ghost Rider is quick enough to catch Dante before he warps behind him…well, I think Blaze will be more than willing to blow out the candles…along with their lives.

Dr. Strange has the fastest teleport in the game. If this means he can teleport and punish the chains on reaction then that’s going to be a problem.

In the interest of having the UMvC3 character threads be as awesome as possible, I am posting here to offer up my current Ultimate Dormammu Thread as a base skeleton to anyone who intends to manage a character thread, or something similar, in Ultimate. It is currently stripped of information, and will remain so until about a week before release. I am not attempting to toot my own horn, but rather offer to others what took me quite a bit of work to do, so that those who would rather not spend the time on such things do not have to.

I have received a lot of compliments to-date about the structure, and a few people have requested permission to use its structure for UMvC3, so I thought I would go around and make the offer to others who might not be aware that someone out there has already done the grunt work for them (haha). Because I am posting this in all the character forums, and this is time consuming on its own, I have not taken the time to check for how developed the thread I am posting on current is. Thus, I ask that no one be offended at my suggestion if your character forum is well constituted already - I mean no intrusion upon your methodologies!

Here is a link to the thread blueprint:

You can get an example of what it looks like when filled out here:

You are of course entirely welcome to change whatever you like if you want to incorporate this structure into your own thread. I have all of my posts saved as Word documents on my computer. If you would like these documents instead of having to copy/paste from the main threads, please feel free to PM me your email address, along with the character thread they will be used for, and I will gladly send them.

Highest Regards to All,

This is a brilliant idea, but I don’t think it’ll work in practice; you can’t stop them from jumping away, Missile and j.S are just too slow.

yea i know what youre saying, it could be difficult to actually get it off in a match. would be more viable if you can get them into a corner so they cant back away too far, but stopping them from jumping could be a prob. you could always try being a bit psychic and use HRs upwards angled command grab to get them in the air (he does have one of those doesnt he?)

From what I’ve heard he doesn’t have an unblockable command grab. So they will work only if they hit, or inside of combos.

Honestly I think Zero will be ghosts biggest problem.Lvl 3 buster will blow through all of his normals and Zero will nearly always be in Ghost Riders blind spot which will be the top left/Right of the screen.

Thats why you have assists Homie… Have something that covers Zarathos Vertically (Jam session, Tenderizer, Repulser Blast, Missiles), and another one that covers horizontally and helps extend his combos and you’ll have a great GR team.

dont suppose we could get this in the first post for completions sake?

maxs vids are a great starting point for figuring basic stuff for GR


He’ll be a problem, mostly because of his insane mobility in the air, but I don’t think he’ll be the biggest. His teleports are vulnerable to the chains, and low health can be a death sentence if GR catches you in a good combo.

Done. :smiley:

I’m going to be playing UMvC3 on November 14th at a midnight release party/tournament, very excited for that. The team that I plan on trying then (and hopefully sticking with) is Ghost Rider (Heartless Spire), Nemesis (Ground Bounce Slam), Doom (Missiles).

I know a lot of people believe that GR and Nemesis don’t have staying power, will only dominate in the first month, etc., but I disagree.

The same could be said for almost every character, everyone is going to learn how to counter their tactics and escape their traps eventually.

Dat penance into death.

Not sure what normal is it (I think crouching H) where he does kind of a shoulder rush, but it looks like if you kara from that his range will be doubled.

I wont lie I fit into that group I hope I am wrong about Ghost Rider seeing as he is one of my favorite comic characters of all time… I think nemesis will be played a lot but I am not sure how dominant he will be after the game has been out for a while. His mobility is worse than anyone currently in the game outside of maybe arthur.

Yea, he max’s assist video ghost does a standing normal (don’t know which) into penance which cover decent ground.

also i think Riders assist will give him major staying power.

cr. :h: is definitely his low chain. I remember his cr. :l: being a sliding kick as well, so the shoulder rush must be cr. :m:.

Anyone else hope that Vengeance gets a H&H card? Badilino doesn’t seem to get much love these days…