Looking for a Monitor with Low Input Lag. Research has left me even more confused


#1

I’m starting to take fighting games more seriously. So in an earnest attempt to do so I’ve finally decided to get a monitor which would replace my 720p Plasma from 2008. I’m looking for something that has little to no input lag or motion blur (ghosting), and can output at 1080p. This Monitor will also be primarily used for console gaming.

While researching monitors I’ve ran into a lot of unanswered questions. Like what is considered the highest or lowest amount of acceptable input lag? e.g. is 13ms of input lag too high? Is 9ms not low enough? I know the lower the input lag the better. But there’s nothing out there saying what to really aim for or what’s acceptable for competitive fighting games.

I’d also like to know whether or not the Refresh Rate or Response Time matters for consoles that only do 60 FPS. I’ve heard that a higher refresh rate and response time makes the picture smoother regardless of the frames that are being output by the console. But again, there’s no real explanation as to why. So I can only assume.

Nothing is clearly explained enough to get a good idea of what monitor is right for me and what I should be looking for. I’ve spent a few hours now googling whatever I can to get a good Idea of what to look for. But I’m still as lost as I was when I first started. I’m really hoping the fine people here can help steer me in the right direction. I never thought something like this would be so stressful and hard to research.

Below is a monitor that I’ve found that looks good to me. But again I’m lost as to whether or not this is the right monitor for what I need.

Asus VG248QE - $219.99 ($179.99 at Best Buy during Black Friday)

Specs:
[list]
[] Refresh Rate: 144 HZ
[
] Response Time - 1m
[*] Input lag - 13ms (source)
[/list]


#2

You forgot to mention the platform youre using. If i were you id get a monitor with freesync(amd)or gsync(nvidea) depending on the platform. Consoles dont support it atm but they might in the future. Intel might also support freesync.


#3

Refresh rate is how many times a second the image is drawn. This is the frame rate of the display. Response time how fast each pixle have a time to turn on and off.
Nether of those things effect input lag.

Site to check is displaylag.com


#4

Xbox One

I’m aware that Refresh Rate and Response Time don’t affect input lag. But what I’m not aware of is whether or not a a higher Refresh Rate/Response Time matters if the source is only 60 FPS. I’ve heard that a higher Refresh Rate or Response Time helps reduced motion blur/ghosting even at 60 FPS. But I’m not 100% sure if that’s true


#5

I would post more with the other post by I was not home and replying on my phone.

Higher refresh rate monitors can avoid the issue of screen tearing.
Screen tearing occurs when the video sources FPS is faster than the Refresh rate.

Better (lower number) response time can cut back on motion blur/ghosting, and that all it really dose.

Having a 60FPS source will not hurt a display with a refresh rate of 144hz (or FPS/frames per second)
It does not help you but does not hurt you ether.

At 60 FPS/60hz a frame is 16.67msec. Anything with a lower number is a sub frame lag, with sub frame lag as you should be fine. Anything over 16.67 should be a concern.
But like the Response time, the lower the number the better. I would call 13ms good to fair latency for input lag.
Problem with your source for what the Input lag time, is that they didn’t say what method they used to test that results and how they averaged that results out.

Display lag dot com uses theLeo Bodnar lag tester and they take the advantage of reading taken from the top, middle and bottom of the screen. Problem with Display Lag’s site is their database is incomplete, they also mention of a Display has any setting used to reduce that lag time.

With a 144hz Display all that happening some of those frames are being shown twice or sometimes three times on screen, that is it.

I also hope this video helps with to visually conceive what these terms are.
https://youtu.be/IFb3qErh8CI


#6

Just finished watching the video. It helped explain most of the things I didn’t understand. Thank you.

My only problem now is finding which monitor has the lowest amount of input lag. Something that seems to be impossible to find.


#7

#8

I’ve found other websites with different results then there’s. Making it very hard to figure out who’s right and who’s wrong. They also don’t seem to mention the VG248QE anywhere which I find weird.


#9

Then why not get something that shows how much lag it has on sites like displaylag.com, you want it for Xbox One so 60hz is good enough, here is the monitor they use at EVO.
https://www.amazon.com/BenQ-24-Inch-Console-eSports-Monitor/dp/B01H5KKRLO/ref=sr_1_2?ie=UTF8&qid=1479278384&sr=8-2&keywords=benq+24"
They probably sell it in store too at Bestbuy etc, and if you don’t like the monitor you can easily just return it.


#10

I was actually just looking up what monitor they use at EVO. Apparently when I searched I got the RL2460HT. I’m unsure what the difference is between the two. But I’ll start looking into now. Thanks.


#11

DisplayLag run their tests with the Leo Bodnar lag tester, which is a pretty accurate standard, also it’s run by FGC guys, so I’d trust them over any other site.


#12

Hmm that’s good to know. Thank you.


#13

You don’t have to get the exact model Ben Q used by Evo.
I got the RL2455HM, the version I have been discontinued for a updated version Tensho has posted.
Only real difference I see is Branding/Sponsorship. Ben Q is apparently supplting monitors for both EVO, MLG and other Pro eSport events.
Are their better monitors, sure there are but not at this price point.


#14

If you’re crazy enough (I am! :P), you can buy Leo Bodnar’s Input Lag Tester so you can go around testing monitors/TVs yourself. =]


#15

I managed to find the RL2460HT on ebay for $169.99 so I decided to get that monitor. After reading all of the reviews I feel really confident in this monitor.