I’ve been playing as Parker a lot lately and I can say that although he’s not the best character…he can still throw it down. I’ve been playing the game for about 3 years (going on 4) so I’ve got a good bit of knowledge on the game even though I’m not close to competing with top players.
Anyway, the only thing I would change about your style of play are the team dynamics. Parker is going to need some good assists to help him out (like any character in the game). Yeah, Parker can get pretty dull and repetitive but so can a lot of the characters in that game.
Rules I go by when playing Parker:
For the most part, his value as a point far exceeds his value as an assist. Not to take away from his assists since they’re all balanced out, meaning that none are useless. However, you’ll appreciate him more as a point character.
Don’t throw out Maximum Spiders like a scrub. I do sometimes, but that’s a habit I should kick. The best thing about MS is that you can sort of pull it out radomly and there will be a good chance of it hitting. I actually like it better than Cammy’s KBA because it isn’t as particular. Play around with an opponent’s head a little bit…switch from offense to defense and let them come after you in the air. I’ve caught a flying Sent after throwing out a wiffed RP. I tend to pull MS when my opponent is off screen (above or below me) and I just rely on sound. If I hear them pull off a normal with lag when wiffed (i.e. a RP off screen of me), I punish with an MS.
But there are better ways to utilize MS…such as in combos minus assists (s. rh XX fp spider sting XX MS). You just have to look for openings and it isn’t as hard as you’d think. UWT can also be comboed off a fp spider sting in and away from the corner. Essentially, all 3 of his supers can be comboed into and it’s not hard to pull it them off.
The jab web ball is pretty nice too especially when you’re rushing down with Parker. With Sent-A, I do s. short x2, call Sent, s. rh, jab web ball. I use that to keep the pressure on them (them=a friend of mine) and if you keep it up, you can keep them in block stun doing it. Now assume it connects, do fp web ball as Sent is hitting them (it doesn’t work on all characters), then XX in MS or UWT as soon as fp web ball nabs them. You can sub the web ball with a dash and launch since Parker’s s. rh acts as a launcher when connecting on an airborne opponent.
The b&b combo, which is his AC ending with jab web ball/fp. throw is nice, but a lot of people are conditioned to tech hit so mix it up a little. End the AC with a short web swing or instead of throwing after a web ball, hit them with a fierce on the way down since they might begin to attack as soon as they bust out. Play psychology with them…you’d be surpised how people get caught off guard by the simplest things in the game (Zaza’s Ryu repeatedly fp throwing Team Viscant).
But I think the most important you need to do is study the game engine a lot (I haven’t mastered it and don’t intend on it either), but it’ll help you realize what and what not to do in any given situation. Practice throwing, rolling, tech-hitting, push blocking, meter management, etc. When you get a decent understanding of the game, your Spiderman will probably get better as will other characters. Play smart and know the game engine…and use psychology if and when you have to. I might not be a top player but I’m decent at the game regardless of what people say. I’ll be willing to bet that the guys you play against will end up falling for the little things. Good luck…
Oh and I’ve been playing as Parker-Y/Sent-A/XX (still working on a 3rd character)