We’re having an argument over at a Swedish forum about the ruleset for the fighters at a LAN.
One side (me) argues for the counterpick rule that only the loser gets to switch characters should he choose to. The other side (two people) are arguing against it. One of them just wants to be able to switch around for variation and sandbagging should he realize his opponent sucks whilst the other simply stated “You only need this stupid rule if the game you are playing have truly unbalanced character matchups”.
My argument is that the counterpick rule is there to give the loser an advantage. If you put two people who play multiple characters up against each other, A might predict right and using Double Blind Pick hit the character that B’s character is the weakest against. One win later, using the opposing side’s “No counterpick rule”-rule, A is able to switch to a more well-rounded character with few bad matchups (and even those aren’t even bad). B’s advantage for counterpicking is practically gone, etc. (Their counter argument is “But people probably won’t abuse it”)
Another party argues that you could implement a special rule where the winner is allowed to switch, but that he’ll have to switch first and let the loser switch last, giving the loser somewhat of an advantage.
So my question is: How often do American tournament use my version of the counterpick rule (Loser picks character)? Both larger and minor ones (one of the opposing parties is arguing that the LAN tournament won’t really be that big, why even bother, which I find to be a preposterous argument).