so there are 2 types of low tier really. Those who have tron on their team and those who don’t but depending on the type of character you’re fighting, you might want to think about switching it up team chemistry wise.
For instance, lets take my favorite low tier team, spidey\morrigan ron. Now, this team is very good, unblockable overheads, unblockable super, team function with point\aa\horizontal assist, nasty dhc’s that does 95% life etc… I could keep going. The main problem with this team is that it suffers from run away. Spidey or morrigan can’t get up there to fight storm or mag. Even a defensive robot will give this team problems. This type of team basically shines when you get a pin sequence that leads to life. Spidey has death loops as well as morrigan that are damn near impossible to block consistently imo but they have to catch someone which can be rather difficult and risky.
After playing low tier for about 2 years now, I see that characters who aren’t stupid fast or can’t catch run away need mando. This will prevent any run away that the opponent might do and force your opponent into dealing with you which is what you want from a low tier.
so far, I’ve noticed 2 thing to stop run away. You either need a character that can rival storms air angles\game or need a character thats extremely fast on the ground. Storm eventually comes back down to ground sooner or later. The majority of the low tier can’t chase storm to the top of the screen so you use characters with extremely fast ground dashes to make up for her float angles when she’s floating down.
to me its like this. If your character can’t catch run away storm in the air or ground, pick mando as your primary assist and form game plans around him. If your character can get away with nasty ground dashes pick tron. and lastly, if you don’t feel like switching up, there’s always the possibility of dealing with storm with a character that can’t catch her. Something like that though results in a lot of risks and you could very well end up killing yourself just to stop her from running away. Not something I would be willing to trade up or down with.
since spidey has quite a hard time dealing with storm that doesn’t want to play, I might think twice about running spidey\morrigan ron. Since thats the case, I might pick spidey\gambit\mando. Even though I don’t have tron and my offense in general is kinda nerfed up, I still have mobility tools to force storm to deal with spidey. Spidey’s roll as a character kinda changes w\o tron. W\ tron he’s rush down and looping shit. w\ mando, he’s more zone into CH. He still can rush down with mando but its not exactly the same as it is with tron.
I’ve been looking @ wolvie lately after watching and receiving vdo’s beat downs, wolvie is extremely fast on the ground, one of the better dashes in the game. So I could care less if she went up and away. With this type of counter in place, picking tron is actually beneficial. I’ll get damage output, chip and a threat to storm every time she decides to run because I get mixups upon landing.
if vdo ever ran something like speed up wolvie\morrigan ron, good god…shit would not be fun.
just my 2 cents on low tier.