Lp/mp/hp hayate?

makoto

#1

karakusa>hp>lp/mp/hp hayate…
it seems to me that many jap players prefer the lp hayate…
wat’s the difference apart from the reach of the hayate???


#2

since all versions have the same frame advantage on hit (+2, according to the gamest mook), maybe they use the LP version because i has a faster startup, so the opponent has less time to buffer in a reversal


#3

i always use hp… well depends where i am, if i want them in the corner ill use hp… and on Elena ive noticed lp misses sometimes dunno why, it happened on dc sometimes

so ye…


#4

cause the dc version is fit for horse shit.


#5

It’s all on situtation, it’s not about after hitting, it’s about what happens if it’s blocked. lp hayate is the safest. I usually do lp hayate after c.lk and that’s about it. I use c.lk > lp hayate a lot though, it’s great for rushdown. I usually use s.hp > mp hayate though after karakusa or mix it up with s.lk > lp hayate to catch them again in the karakusa if they are asleep at their controls. I only ever use hp hayate to end something like at the end of 2x Hayates or if I’m chasing some damn stupidass run away Chun Lis.