Nope, there’s nothing else you can do at that point if you’ve knocked them down. The answer is don’t use a launcher unless you need meter or you know the air combo + OTG will kill your opponent. You can do plenty of damage on the ground with Tron using the forward M jump cancel into ground bounce or Bonne Strike into Takeout (and if they block, air Bonne Strike is relatively safe anyway).
I honestly think it’s Doom, just because Doom can sit back and zone a bit and let the opponent come to him, but Tron has to play a bit risky and go in for the kill. Tron has very damaging solo combos and her X-factor is awesome, but that doesn’t mean anything if your opponent just turtles and you can’t land a hit.
I will say though, that X-factor drills do a LOT of chip damage. Do not underestimate this!
Everyone knows that j.H and j.S are awesome, but they’re also predictable and easy to block. Alternating them can help a bit if your opponent is using advancing guard all the time, since they hit at slightly different times. If they aren’t using advancing guard, then throw in some low attacks on the ground after a blocked jumping attack and see if it catches them. Jumping M is also useful since it reaches so far and most opponents won’t expect an attack to hit them from that distance. You can cancel that into an air Bonne Strike to start a combo even from max range.
In my experience the best way to land one of those attacks is to bait out a long range attack that can be punished (like a fireball or something), super jump, air dash, and punish. Tron actually has a surprising amount of air mobility if you time things well.
Also, if your opponent isn’t blanketing the ground with projectiles or threatening assists, Bonne Strike is a really great way to get in and create pressure. If you’ve got an assist that can lay cover fire for you while you do this, even better. I catch people with random Bonne Strikes all the time, and any that land can be canceled into a Servbot Takeout, or you can continue a combo off them.
Finally, it can’t hurt to throw a Beacon Bomb out every now and then, especially vs. Marn’s Sentinel. lol
Someone named xMiKeIzKeRaZex created a video to illustrate them - I don’t know if this is everything that works, but it’s a good guide.
Now for a question of my own… What are the best ways you are landing Tron’s Level 3 Hyper? I usually only get it when an opponent gets in close and waits for me to do something (the “staring contest”, I’m sure you’ve all seen it). I’ve also landed it once or twice as a counter to a dashing hyper on the ground. I’m looking for more ways to put this to use.