That’s odd. Other than the Xiao Long infinite and the Takeshi infinite, and any “crouching with the back to the wall” overhead infinites, I don’t know of any infinites in the game. The FAQs don’t have much on the subject. (Note to designers: if you’re going to put a repeatable special move in the game, either limit the repeats (Koyasha, Mordos Kull) or knock the opponent down (Dregan, Al-Rashid).)
Then again, I used Namira and Koyasha. I think I was starting to learn Dregan when I moved on. (My 11-hit Namira combo did 1/3 life bar and was still considered excessive?)
I still kinda like the game. It’s not a deep or tournament-worthy fighting game, but it’s the only 3D fighting game with projectiles that didn’t annoy me. The designs were fun, and Atari’s weird sense of humor kept showing up without overshadowing the game. (It was Atari, not Midway, who made this game.)
Hell Knight was the overpicked scrub character where I played. Pojo was a headache to play as and a headache to fight.