Haha, ok, I’m not very good, but I can post some advice based on my limited experience versus a few east coast sentinels cables magnetos and storms.
Commonknowledge dictates that sentinel’s fierces must be avoided. In addition to those, you have to watch out for lks and lps.
Avoiding those, while still advancing, is actually really really hard vs. a decent sent player, let alone a sentinel player that can kill your entire team if you fuck up once. Damn you lawrence/desmond! aiee…
Anywho, I think that magneto’s projectile can be used pretty nicely to knock sentinel down if you a) use it sparingly and b) make sure you are safe (distance wise) in case you whiff – performing this off a sumperjump from across the screen is probably the best idea.
Getting in on sent is a bitch. Even if you SJ dash chances are you won’t block fast enough and you’ll eat a short combo or a fierce. A good sent with an anti-air assist or an assist who covers the ground can just fly far away and wait for you to dash in.
Which is ultimately what you have to do. This isn’t an easy match, and you have to be patient. You’re not going to win if you don’t wait for an opening. Try varying up the dashes with superjumps where you fall near the sent and maybe throw out a lk or two. Try wavedashing underneath. Experiment and go with what works. Just make sure you’re always blocking.
If you get sent in a combo, I would advise one of the following two choices:
a) If you can use psylocke assist, ROM sent to anywhere from 30-50 hits, then unmashable w/ psylocke assist into hail storm (I use MSP… if you don’t, sorry :). You’re in a neutral/winning matchup now, and sent either is going to dhc or die to your storm.
b) Snap-back an assist and force feed him some combos.
I actually never have too much difficulty versus cable. Maybe it is because when I first started I played so many cable scrubs I just got accustomed to never throwing out an attack unless I was perfectly safe – i.e. cable’s assist wasn’t ready yet, or I could sj and escape after the attack.
One thing to keep in mind versus cable is that you don’t want to try long chains, because an assist can hit you in the middle of a chain and then you’re gonna get shot. Throw out occasionally 2-3 move chain attempts, but I wouldn’t rush down in one go more than that, or you leave yourself seriously open.
Once you hit cable though, go for a field day on reset or snap out his assist if he has one.
Storm doesn’t give me as many problems as sent, either. I ignore her in the air, because I don’t want to get lk lk lightning attack HSF. Once she’s on the ground though, she’s so easy to hit… random jumping lk rushdown works wonders on her. Storm is probably my favorite char to combo on, second to dr. doom, so I just go for resets until she’s about 1/3 then unmashable or rom her to death. When I’m paying attention that is, which isn’t often, heh.
Unless storm has a good anti-air assist, you can really go wild with rushdown. Just leave her alone in the air, and try to play a ground game.
Uh, don’t rush down if he has his assist available. Wait until he calls his assist, rush down until he can call his assist again, and if you haven’t hit him, retreat. If you play too aggressively, you will get hit by an assist, and you will get combod. That’s just the way it works. I can beat most magneto’s even if they are much better technically by just staying away while they call the assist and rushing down when they don’t have an assist. Jumping lk tri-jumps… whoo…
So yea, those are more-or-less my tactics.