ROM to 40 hits, s.hk+doomxxHypergravxxTempest (DHC to IM, kills all characters, GB next person, GGs)
ROM to 40 hits, get them low near the end (use sj.lp, add d.lk, mp), st.lp+doom, s.hk 1 hit, tempest.
any rock hit should lead to ROM or combo if they are low enough. practice that.
throw into rocks is useful.
ROM, sj.lk addf hp (whiff), crossed over/reset, HKthrow+doom, aim down, sj.HP, wait a sec, addf cross sides/reset again lk, mk, land, rom
ROMing sent, land, dash other side reset, nj upbk+HK+doom xx add or df, ROM. (depending on the direction your air dashed down will change which side you’ll start ROMing sent again. matters if you wanna get closer to corner for eventual IM 300% wins by means of GB)
flying screen setups into crossover (either nj adf or j, addf whiff) + doom should lead to good amount of time to mix them up into hit into ROM.
there’s a lot of other stuff. some of it might be sorta pointless nowadays where you wanna touch and kill but chea. sorry for the posts while tripping earlier ROFL.
doom’s photon array super is unrollable. keep that in mind when you get it to hit. even in weird situations (the air super mostly). you can DHC to magnetic shockwave and it will always combo since they can’t roll to avoid it (unless you otgd already)
in certain situations you can DHC to tempest too for major damage (or to DHC to a 3rd, perhaps iron clad, character). since they can’t roll they will either fall ON the tempest, or fall on the ground where they can’t roll to escape tempest shards anyway.
sorta useless combo. ROM, get 'em low, s.hk (both hits) xx tempest xx photon array. dash forward and OTG, combo into air photon array, etc.