*Originally posted by Mixup *
**MSS is pretty much my favorite team right now(i don’t even play tron cept for fun)
It’s extremely hard team to kill off at pretty much every point in the fight.
I like how magneto can take his time since his primary assist isn’t dying anytime soon. Sort of a backwards approach to what everyone has done with magneto teams from the beginning.
Basically sent g = a patience team
sent a = rush rush rush
Insert character/storm/sentinel has always worked so no probs there.
Mag’s death combo with this team should be
Launch+drones triple fierce combo and drag out the infinite.
Storm/sent-a against sentinel/capcom is a wierd fight that i’ve been working on(rowtron inspires me with these wierd teams)
Seems really too hard at first but i’m starting to treat it like an easier mag/sent-a matchup, sent can’t drop capcom without risk of a SERIOUS counter assist typhoonXXhail.
Makes him play a little differently imo, also dropping the rocketpunch and doing the straight airdash behind set-ups works really well with storm for some reason.
I’m absolutely blabbering…back on track…
The match-ups magneto has trouble in the beginning of the game(seems to be what you’re shaking your head at…asking why even use magneto…)
Storm/sent/cable or cyc*
if the storm is running, esp with sent-a it obviously is gonna fuck up ALOT of the gameplan so huge notch against it right there. Basically you lose dash behind psylocke when somone is coming down. With drones i drop them at the bottom of storms sj descent and go for cross-ups and blockstun set-ups for more rush, it’s ghetto but it works if you know all the potential set-ups as they land.
With rocketpunch, i have no fucking idea how to use it to catch her, i wish row would post…
This damn team gets free dash in psy to blow through ALOT of the teams set-ups(sent-g), thats the large issue here. With sent-a, you’re even more vulnerable from above yet you have counter assist to balance it out.
If the msp tries to sj airdash fp,fk your sent-a you can go up for infinite for free while the hitbox is on sent.
If msp gets the lead, ricky is pure proof, storm/psy can run really well from this team too.
I think mag teams have a nice advantage against scrub JUST because of the much debated(recently) snap-out issue. Sure sents gonna blow through the drones ALOT but it doesn’t even matter really, recently mag’s been getting in and snapping him to death…
With sent-a i don’t really mind the fight, counter assists here and there, beat on commando a little, he loses life FAST and counter assist tempest hail takes off too much…
I’m being brief and lazy but at least look it like this
mag/storm= top team the whole time the games been unlocked, why the hell not add that beastly character.
to sum it up, it’s my fave team bc
Gives mag a patient route through alot of fights(the reason why it doesn’t FEEL like a magneto team, you gotta be slick)
sent has more life than any assist(no more fuckin psylocke disapearing acts)
Storm/sent: no need to comment:lol:
This is a team for those who have an extremely good magneto
P.s I’ll get u row :mad:
Originally posted by Super Saiyan Cable
mag/storm/sent is a real strong team because most dhc’s are strong. storm/sent dhc would kill a character, and the others do good damage. sent with mag projectile assist is great.
It’s strong because the DHCs are good? That doesn’t make sense to me. Does the team become significantly worse without meter?
plus xx with drones makes that character 20x more offensive, if xx happens to be mag or storm then that’s pretty deadly. they take full advantage of the block stun that the drones make. plus drones assist is so abusable that you can call that shit through 10commandos or whatever else. only thing drones assist has to worry about is cable or some hails, but which assist doesnt.
Drones are good. I’ll give you that.
mag gets out of trouble faster than anyone dhcing to storm, and then storm and sent kill everyone pretty cleanly except another storm or sent (except sent vs cable which is 50/50).
Magneto gets out as fast as anybody else with a 1 frame startup super. But why is that a good quality of this team? Because then you have Storm/Sent coming in? Why not play Storm/Sent/Commando to begin with? Then, you start off with Storm (no real counter), and you can run for 5 seconds and build meter. From there, you have a potential 1 hit kill, and you didn’t have to waste time playing Magneto.
when you guys say “good assist” for mag, you probably mean psy, and a real good mag can play without psy or an aaa. no shit, with an aaa mag’s a lot more deadlier but youre stuck having psy or assist character in there. but m/s/s you have sent fighting at the end not aaa. drones are good enough rtsd no need for psy unless you’re not planning on fighting to the end.
Basically you’re saying that having Sent as a point character last makes up for making Magneto worse on point. I guess its like that Storm/Sent/Capcom vs Storm/Sent/Cable. I prefer Psylocke, but I guess that’s what this thread is for (debate).
all 3characters build meter faster than anyone else or at least build it fast enough.
This would be great if Strider or Cable was your second or even third point character. But none of these characters need meter to fight, unless you’re talking about the strength of the DHCs again.
the only open weakness there is cable vs sent, but even then sent vs cable isnt as lopsided as it used to be, plus cable loses to him if he’s got no levels. and if he uses levels on sent, mag and storm own a levelless cable 100%.
Sent with 2 projectile assists is most likely going to lose to Cable/AAA, even if Cable doesn’t have meter.
m/s/s beats team scrub and team row, but has a hard time with santhrax or storm/sent/cyc. storm/sent/cable vs mss is probably stormsentcable’s favor… and msp loses to unless its msp shit happens.
mag/storm/sent’s got no free wins, but it’s got 0 true weaknesses… except strider/doom but then that’s a whole lot of crap about perfect striders and shit…
How does MSS beat row? Team Row starts Mag off with 2 viable assists., while MSS leaves you with drones. Now I’m not saying drones are bad (they aren’t) but I’d prefer Mag with Cable AAA + Sent-a. But lets say that it’s a 50/50 match, Mag vs Mag. Then it comes down to Storm/Sent-y vs Cable (with meter)/Sent-A. I can see this going both ways. If Storm/Sent has 2 meters, one clean hit could = gg. But because Cable has meter, it’s possible that one clean hit = gg for Storm or Sent. That’s my take on the matchup.
How does MSS beat Team Scrub? Assuming neither team button switches characters at the beginning:
Sent/Capcom beats Mag (armed with only drone assist) clean. You agree with me on that, right? From there, if you bring in Cable, you have Cable + meter (hopefully, maybe not though) with Capcom + Drones against Storm/Sent. I think Cable has the advantage again. Drones to lockdown, Capcom to fight rushdown. If Cable does lose though, probably to Storm/Sent DHC, you still have Sent/Capcom against Sent/Storm. That’s probably in Sent/Capcom’s favor, too.
How does MSS beat MSP? What keeps MSS from getting rushed down? Drones don’t seem like they’re enough. Maybe if you button switch to Sent first, then MSP loses, but even then, it’s Sent without AAA. Mag-a is a great assist for Sent, but I don’t think it helps very much against getting rushed.
Not too sure about the win ratio between those teams/pairs, so forgive me if Im mistaken. That’s just how I see those matchups.
couldn’t you just s.hk+drones->hypergrav->tempest?
Ah, I didn’t mention it because I don’t use it. It’s unmashable?**