lol what are all you guys talking about?
only thing a lone sentinel (will get a chance to do) is a random snap, kill psy with unblockable, then try to kill magneto if hes incoming. if not, then ok cool sentinel gets his free combo on storm, no big deal.
but anyways the topic was on sent w/ commando, so, magneto has a good chance. i say its 5-5 nowadays. when sentinel is backed near the corner, dont let him sj over you or wave dash under u. after cc does his assist, if the sentinel isnt too smart he would be unflying to poke u and try to keep you in blockstun for the next cc attempt. if this is so, dash under and sj lk mk start inf.
other things to do is NOT GET HIT by stupidity lasers/assist/rocket punches. trust me, this is how most mags die is just from rushing in too much without blocking. also pay close attention to when sentinel unflies, dont get hit by noob unfly c.lk shit lol that shit is slow. but also dont get hit by unfly hk, thats gonna hurt too if you block low too early.
well anyways when u have him in the corner, things he can only do with ur pressure rushdown (if ur smart to time things right and all) is try to assist, then push you into it and he has room to breathe again, dont allow that. when you think hes gonna call his assist, block, then u can keep trying to hit/grab him. some smart sentinels will be afraid of grabs, so they normal jump backward or up. make use of that jump grab.
also when commando is done, most people call psy to lock down. this is how ur assist keeps dying. they can call cc again and keep doing that until it kills psy. call her when you think sentinel will throw a normal or something, but make sure cc isnt in the way so u can dash up c.lk juggle it. you dont want him rolling out and having space again.
none of that is exactly too easy, but once u get used to it theres a lot more options you see other than sj and air dash on top of him, that gets u killed :shake:.
and if my strategy still doesnt work, then, sorry, lol not much i can do. :sad: