Unfortunately I can’t help you much…
I’ll tell you everything I know though.
consider this a bump.
only reason I’d think s.hp is good vs sagat is that he can’t crouch under it… I think s.lk is better though. Doesn’t seem to out priortize anything. I guess it’s good for poke strings cancelled into qcf+p or somethin
Blanka ball… can’t find anything. sorry. I’d watch more for his hop and slide though.
Cammy is pretty hard, you really have to run a lot. Again sorry, I got nothin.
Iori and Sagat well Mai’s jump looks wierd and for some reason it’s easy to bait dp with uppercut guys… I pretty much focus on baiting dps. If you just land without doing anything it seems that you can block a lot of things, like say you short jump at Iori and he does his rush super, you can block it after you land sometimes.
-crossover: j.lk(CRAPPY, as in worse than Kyo’s, don’t use it)
-j. lp can be buffered… into qcb+p or qcbx2+p. not recommended for air to ground, it won’t combo
-there’s no reason to use j.mp. j.hp does the same job. plus you might get airthrow.
-j.mk I thnk it’s crap but I’ve seen it trade with cammy far standing hk
-j. hk crosses up Blanka only, and no other top tier(wtf??).
I found out that Sagat gets crossed up by j.hk also, but only when he’s crouching. So that’s kinda useless
-blanka cannot crouch-evade under any mai normals except far standing hp. Well, when he’s not sliding anyway.
-Every crouching normal except c.forward can be special cancelled.
-Close Standing lp, lk, mp, hp can be cancelled. Far standing HP cannot.
-close standing HK can be super cancelled only.
-far standing mk(hold forward) avoids Iori and Terry fireballs, and not much else I guess it might be useful when he does c.lp c.lk c.lp fireball strings.
-you can’t juggle with fan super. at all.
-d_u+p has better recoveries than qcb+p
Her punch dodge is the cancellable one, and kick one is the knock down one.
I think, her only good rc are qcb+p and qcf+p.
c.lp, c.lk, c.lp xx [move]
cs.lp, c.lk, c.lk
cs.lp, cs lk
cs.lk, c.lk, c.lk, s.lk
that’s pretty much it… Hmm I saw few players at camelot doing jump at the end of blocked, distanced hcf+k and it looked safe vs ryu, ken, akuma.