Maintaining charge: online vs. offline?


#1

Hey, quick question:

Is it just me, or does it feel different maintaining charge online vs. offline for booms, flashkicks, etc?

In my sessions, I usually start in training mode to practice throwing out booms and flashkicks consistently, but then when I go online, those booms turn into standing jabs and backfists. Every time I jab or backfist instead of boom, or neutral jump roundhouse instead of flashkick online, I just want to put the controller down and walk away. Either that, or just drop Guile and go back to T.Hawk. I’m really wondering if lag is a factor.

And yes, if you ever ran into me on windows live, I’m the 300-400 PP guy throwing out random jabs at full screen with Guile. This is why.


#2

I haven’t played sf4 online in years. but if i recall, the mechanism to deal with lag in SF4 is to slow/delay the game/inputs so that the two players stay in sync…

these could be reducing your charge time so that your booms aren’t coming out…


#3

It does seem different to me. One other thing I noticed is you can obviously only have 1 projectile on the screen at once so with lag sometimes I throw my next projectile before the first one disappears due to lag, resulting in a normal attack.

Hope this helps