Guile gets me down sometimes too. You can AC out of blocked strings. The AC even though it’s her KKK move, doesn’t cost vitality. Her small jump goes far, and if you space it right your attack will beat a cr.hp attempt. That’s all I can say. Note: my experience vs guile is only against players that don’t RC the booms.
I think Maki has a bad matchup vs anyone who has a better poke than her st.mk
In all other cases, just:
Poke and AA (cr.hp) all friggin’ day.
Occasional crossup followed by whatever.
Wall tricks vs ppl that don’t know any better.
Story changes quite a bit when you’re packing heat (lvl3).
About bad matchups…cammy, sagat, blanka and vega.
I think her best way of dealing with them is getting the momentum by either smalljumping over, rolling through (hehe, not really) and KKK/AC’ing through pokes she cannot otherwise beat. Blanka and Sagat are pretty easy to crossup, and will often lend themselvs to those “omg, where is she gonna land?” situations.
Thing I just realised about the vs Cammy matchup:
RC qcf+p should be a great weapon (sorry K-Maki, you’ve allready got JD). Why?:
- RC genko > poke
- ??? RC genko > drill ??? I really can’t say, the hitbox should be able to reach low enough… Ignore this if you know it doesn’t work.
- since Cammy hardly ever jumps (or at least completes her jump without divekicking) or rolls (it’s soooo slow) it should connect a lot.
Bad points are in abundance… including dangerous against JD/Parry, not usable when cammy is packing a smasher.
Get a lead, then play “Who’s the better runaway character?”