So I’ve been watching a lot of rising thunder and I think it looks great.
Once again it’s another fighting game that’s trying reduce the barrier for entry for beginners and hope not to make it just a place where noobs get instantly crushed.
It seems this has also been a goal for capcom since sf4, with sfv and sfxt both trying to be more and more casual friendly.
I gotta say though, after watching rising thunder it’s still essentially got one of the same issues(for beginners) that other fighting games have .
It’s all well and good to have a button for specials. But if you ain’t got links you’re gonna get smashed pretty quick.
So what’s the solution? Target combo’s? Easier links?
Personally I’m not a fan of target combo’s in any sf iteration.
In sfxt, the launcher target combo kind of took over that game. Also, from the small time I’ve seen of Nash in sfv. He seems to revolve around his target combo’s.
Regarding making links easier. Sfv has received a lot of flak for having the extra 2 frame buffer in all links.
So what do you think is the best option? Is there even a way to resolve this issue?
What if sfv added more scaling if your link landed in the extra 2 frame buffer than dead on the link? Like music games can allow slightly off notes, but promote exact ones.
Or they could keep it how it is in sf4 now. But have a training mode that details each characters 1/2/3 frame links. So beginners can start with the easier and move onto the harder as they go?