I have been playing SF4 since its vanilla launch last year and when I had bought it, I didn’t know I would be investing so much time, knowledge, and resources to this game. I eventually decided to give up maining FPS’s and other games and dedicate mainly to SF4. I even made the decision to get a TE fight stick eventually, and I haven’t looked back.
I’ve really enjoyed fighting games since I can remember, and now that I can afford to, I want to really pursue a new generation of fighting games and skill.
So, now that I’ve ranted about that, I merely say that I also bought the Prima guide for SF4with the frame data in the back indexed for use. However, I only have a basic understanding of frame data, but have no true idea of how to REALLY put that knowledge to use. Whether it’s playing theory fighter on paper, or trying to find the weakness in a character’s armor, I can’t understand the mechanics or mathematics to put this data to use.
Can someone illumine me to some of the more Advanced uses of frame data, or at least point me in the appropriate direction?
I’m also aware that frame data isn’t the almighty dictating factor of any Fighting game, but if I can use it to my advantage somehow, then I want to know.