In my opinion, definately Makoto’s 2 hardest fights. I haven’t run into too much trouble with these matchups…until recently. So, help/thoughts/opinions?
(Other thread vs. Chun had a lot of nonsense)
-reacting to throws I think is probably more important here than any other matchup with Mak
-low fierce with stop Chun’s b+fierce, and looks like it will also take out low forward if done early enough. Basically low fierce, and then standing strong on her wakeup are the only ground pokes I feel safe using against her.
-when I fight this I usually run over Chun until she has meter, repeatedly jumping on her face, then back way off and wait for her to f-up when she’s charged, for the most part using low fierce to annoy them on the ground.
-mix her up like hell on wakeup, but watch for ex sbk. A late standing strong takes care of this, as does a late ex dp, but the latter is a stupid move mostly and the former is parry bait…
-standing rh on her wakeup or after a connected hayate to beat a low jab? anyone had success with this?
-if I sense the low jab and parry, it seems like I have no advantage…
-if she’s zoning really well, suggestions on getting in?
-I usually stay in the air alot versus Yun, with jumping rh and mk working well
-far dive kicks can be fought with early low rhs, anything else on the ground vs divekicks I dont know what to rely on
-jumping on top of him is always a bad idea, jumping at him instead usually seems like the best way to get in
-I’ve gotten better at actually fighting Genei Jin, because it seems to me if you can do this relatively safely it’s a better option than sitting there and just taking a command grab
-I guess my problem is really when I’m on the defensive in this matchup, other than parrying the divekicks and breaking throws.
-What’s the opinion on using karakusa in this matchup? Do you guys think it’s usually better to run when he’s in meter range of combo->gj (mostly always) and get him coming after you, or stay on top of him until he’s charged?
I also have a problem with being extremely stubborn and ALWAYS picking SAII. Chun’s meter is long enough to somewhat justify using SAII for the EX’s, even though grabs virtually never happen, and on the other side Yun takes enough damage/has enough moves to put him into position to be grabbed xx super. I don’t know if this has to do with player preference, or if SA1 is always the better choice against these two, or both.
What do you do? :looney: