Hello fellow Rindoukan Karate enthusiasts!
I’m a pretty new player and find myself struggling quite a lot with (among many other things) being forced into the defensive with Makoto. What i’m trying to focus on is what to do when i’m being constantly pressured by another rushdown character, in and out of the corner. I’ve tried to look up videos of good Makoto players and watching what they do in these situations but it seems like when a situation of a block string comes up and Makoto isn’t in the corner, the opponent will just back off instead of just going for more offense, which implies there is something Makoto can do and they are scared of it, but since they give Makoto space a lot I can’t seem to catch on as to what it is. As i’m not that good I struggle against a decent amount of the cast in this regard but the worst offenders in my experience tend to be Dudley, the twins and Rufus. I don’t have any videos to share but i’ll try to get some in the future, i’ll just try to explain what I see happening.
A lot of the time as soon as I start blocking a combo or two I’ve already basically lost (I don’t have that mentality in game but reflecting on matches I’ve noticed this). I don’t know what to do when any character puts me in the corner and just locks me in a block string over and over. Perhaps part of this is lack of match up knowledge as I’ve noticed sometimes jumping helps but a lot of the time I just get hit out of the air. It seems anytime I try to do anything against, what looks like, a slow non-true block string I get countered anyway (not sure if these are intentional frame traps or not but I have stopped doing this all together anyway, it never works) and run into the same problem quite frequently with waiting out true block strings. It seems like my opponent can just do combos to his hearts content into my block and I can’t punish them for it or I get counter hit. When I try doing something similar on the offensive I get hit with a reversal of some kind (DP mostly), which is fine I know how to deal with it but it forces me to not just walk up and hit buttons all the time because I have to be scared of a reversal, to my knowledge Makoto doesn’t have any good reversals like that except maybe EX Kara / EX Oroshi on wake up because they get armor? That sounds kinda bad to me but obviously I don’t make the greatest decisions so maybe i’m wrong.
Well the moral of the story is even though both my offense and defense are bad I at least know what i’m doing wrong with my offense, i’m at a complete lose with how to play defense. I’ll try to get some videos that aren’t too embarrassingly terrible if there isn’t some general defense stuff i’m just overlooking.
I have a friend who tells me the best solution is to play another character but I enjoy playing Makoto far to much to just give up.