I’ve always wondered about this in fighting games that have certain moves which would hit more times if you mash the buttons: why do game designers do this? If you don’t know what I’m talking about, some examples would be in Street Fighter games, some throws would go longer if you mash, and obviously, the beloved Marvel series, ultras hit harder if you mash, etc…
Why not just have a set number of hits after you have executed the move, and as for damage, just randomize a range instead of having the players mash it up to get some extra damage?
So I think it comes down to 2 things: do this to increase the fun factor or somehow making things more strategic by letting the players decide when to mash, when not to, and when to stop?
To all the experienced players out there, does the latter part of that statement hold any truth?