Massive trouble in the neutral game in SF4


#1

Im having a lot of troubles with spacing. Not your general fireball/footsie games but the ones where, the person is applying pressure and you’re blocking it and they cross you up. My anti airs on any character but a shoto miss. When I say miss, I just eat the cross-up and take a combo. How am I meant to be playing in that general area? I can block it, but then I just eat a blockstring and get crossed up again… I can’t block forever so what am I meant to be doing about it?


#2

There’s a pretty lengthy gap between a blockstring, to when they go for the crossup again. A majority of characters only have one jump, so there’s only a few spots on the ground where they’ll jump and get behind you.

So this means you have a whole bunch of options. You can walk or dash out of it, you can do a jump back attack to beat them, auto correct dp, you can even duck below certain jump attacks with a crouching attack move. Lots of options.


#3

I think utilising forward dash more helped to get out of these situations. I’m just too slow to walk, I get hit. I think i’ve wittled it down to just being too passive in SF4. If I see a combo I just tend to block and wait. Thanks for your advice, going to get out of these habits fast.


#4

Air to Air them. Either jump away with an attack or neutral jump attack.