Terminology and Abbreviations
LK = Light Kick (Short) :lk:
MK = Medium Kick (Forward) :mk:
HK = Heavy Kick (Roundhouse) :hk:
LP = Light Punch (Jab) :lp:
MP = Medium Punch (Strong) :mp:
HP = Heavy Punch (Fierce) :hp:
c. = A crouching attack. (c.lp)
s. = A standing attack. (s.hp)
cl. = An attack performed while close to the opponent (cl.hp)
f. / b. = Forward and back, respectively. (b.lk)
db, uf, df, ub : Holding down-back, up-forward, etc. :db::uf::df::ub:
QCF = Quarter Circle Forward. :qcf:
QCB = Quarter Circle Back. :db::d:
DP = Dragon Punch; either refers to the motion ( :f::d::df: ) or an uppercut-sque move with high priority and invincibility frames.
> = Indication of a chain or link. (c.lp > c.lp > c.mp)
xx = Indication of a cancel. (c.mk xx Rekkas)
AA = Anti-air
U1 = Ultra 1
U2 = Ultra 2
Bnb = Bread n’ butter combo. Easy to do, good damage combo.
Check out http://www.sonichurricane.com/articles/sfterms.html for some more info on terms the SF community uses.
The Ways to Combo
All combos in SF4 are essentially performed in 3 ways: Chains, Links, and Cancels; and to a lesser extent, Juggles. This information is not necessary to know in order to do the combos, but it may help you understand just how they work. One combo may contain multiple links, chains, and cancels.
Chains: A chain is a series of normal attacks that quickly cancel into each other. Tapping c.lp 4 times quickly is a chain combo. Yang’s target combos are all considered chains.
Links: A link is when you wait for the animation of one attack to completely finish before beginning another attack. This can range from being easy to extremely difficult. An example is doing Guile’s c.lp > c.mp. If you press these quickly, they will not combo. You must wait until the animation for the c.lp is finished.
Cancels: A cancel is the literal, ‘canceling,’ of a normal move into a special or super move. Many special moves can also be canceled into supers. This is done by inputting the command for the special within a few split seconds after your first attack connects with the opponent. An example is cr.mk xx rekkas.
In SF4 a normal can only be canceled into a special if it was NOT chained from any previous normal. Doing c.lk xx rekka is very easy to do. However, doing c.lp > c.lp xx rekka tends to be much more difficult. This is because the second c.lp must be linked instead of chained.
Juggle: This can fit into the link category as well. A juggle is any attack that hits an airborne opponent who has been placed airborne by an attack.
Frame Data and Damage Scaling
A frame is 1/60 of a second. Frame data is a compiled list of information showing all the data for a character?s moves. This thread will not go into “why combo ‘x’ works because b.hk is ‘y’ frames and c.mp is ‘z’ frames etc.” However, know that there are many sources to find out this information.Eventhubs has an accurate guide. ( http://www.eventhubs.com/guides/2008/jul/08/street-fighter-4-strategy-guide-hints-and-tips/ ) As well as SRK wiki. ( http://shoryuken.com/wiki/index.php) ) Eventually, these will be updated with Yang’s frame data.
You may be curious after seeing some advanced Yang 17 hit combo on why it seems like it does so little damage. This is mainly due to a system called damage scaling. The more hits you do in a combo, the less damage each consecutive hit will do. For example c.mp does 70 damage by itself. If you do c.lp > c.lp > c.mp, the c.mp may only do 55 damage. Note, that 55 is an estimated value, but it explains why doing massive strings of moves together can sometimes take a backseat to something as simple as 3 hits.
It should be noted that damage scaling applies only to an individual move. While Ryu’s f.hp hits twice, it only counts as one hit towards scaling. The same goes for guile’s super. However, a focus crumple attack (mp+mk) or an ultra will count as 2-hits towards damage scaling, causing your next moves to do even less damage. Another factor that goes into how much an individual hit may scale is how low your opponents’ health is. The lower their health, the less damage you will do.
-Main bulk of this first post came from Slinkun’s Guile Combo thread. If he minds me using it, just let me know and I’ll rewrite it all.