it’s amazing what you can find in old threads. these 2 things were both posted by buktooth. but before i post them, chun li’s “get the fuck off me” move is RC lightning legs. if cammy is being a dirty whore and all up in your grill, then RC LL’s, and do your death combo and put the bitch in her place.
anyway, here’s buktooth’s advice…
Almost every character approaches Cammy pretty much the same way:
Keep her out. If she’s close, make sure YOU are the one attacking.
I’ve been preaching for quite some time that Chun is a good counter to Cammy. Nobody believes me, of course, but here’s some reasons why:
Chun can keep Cammy out pretty well with three moves: s.strong (into fireball), low strong, and RC fierce fireball.
S.strong into fireball is your primary keep-away tactic in this match. Cammy doesn’t have enough time to drill under the fireball, and her roll is so slow that you can easily punish it with a combo.
The only move Cammy has that can really match with Chun’s s.strong range is her s.roundhouse. Priority-wise, the moves are pretty much equal, so whoever gets it out first will probably win. However, Chun’s recovery is way better AND her move is also way easier to buffer a super off of on reaction. In short, the two characters are trading off moves, but a successful hit for Chun = about 5500 dmg, while Cammy gets about 1300 typically.
If Cammy does manage to get in, Chun’s low strong will beat 95% of the moves Cammy is likely to use. Of course, you can buffer a super on reaction and make that low strong do 5500 dmg plus get a huge initiative after the juggle. The trick is knowing when to do that low strong. Generally, don’t try it after Cammy’s close fierce. The frame advantage on that move is so ridiculous that ANY of Cammy’s normal moves afterwards will link for a combo. If you manage to stick anything out you’ll just get counter-hit. A good Cammy player knows this, and will often run in after a close fierce and do yet another close fierce, keeping the advantage going. If you have good reflexes you have more than enough time to interrupt with a low strong if you watch for Cammy’s running animation.
The time I would recommend doing a low strong is after a blocked far fierce from Cammy. The vast majority of Cammy players will follow-up a far fierce with one of two things:
- Another walk-up far fierce
- Standing roundhouse
Chun’s low strong cleanly beats both of these options. Free super! A Cammy player that really knows this match (and there aren’t many) might try to bait you into whiffing the low strong so that she could roundhouse you in your recovery, but the risk/reward ratio is VERY much in your favor. If you think the Cammy player is baiting you, you can use the opportunity to easily get her off of you by doing a walk-up s.strong into fireball.
RC fierce fireball is also great for keepaway. If Cammy isn’t too close, you can almost RC fireball her with impunity since her roll and jump-ins suck. Just don’t whiff the fireball.
Oh yeah, basic stuff:
-low roundhouse anything Cammy does from the air. Dive kicks, low jumps, whatever.
-low jab or s.roundhouse drill attempts (IIRC. People don’t try to drill to get in anymore around here).
-cross ups don’t work very well on Cammy. She has that crazy backwards walking speed like Vega.
Chun Li vs Cammy is basically a study of risk vs reward. 90% of the match is Cammy s.roundhouse vs Chun s.strong footsies, where both characters are doing roughly the same thing with the same objective. However, Chun only needs 2 clean hits to win (and one clean hit sets up another one really well) and Cammy needs… a lot more. Cammy needs a level 3 to be threatening. Chun is threatening 95% of the match since she always has level 1. She also has a MAJOR advantage in having a good roll. Rolling through a predicted Cammy roundhouse is one of the easiest ways to end the round. If you roll badly, generally you’ll either get thrown or a fierce into drill. No big deal. If both characters are close to each other and have a priority battle, Chun’s low strong will beat ALL of Cammy’s moves. Chun li also has another advantage in the footsie game by having a longer ranged low move: her low forward.
Since 90% of the match is a footsie game where Chun has advantages (especially if Cammy doesn’t have meter), the Cammy player either has to have way better footsies than chun or has to be able to get in to do Cammy’s counter hit/throw mix ups. Since Cammy’s jumps, dive kicks and rolls are all useless in this fight, she has to resort to random dashes or random drills to get in… unless the Chun player gets stupid and lets herself be uppercutted.