You can also control Rufus’ Torando whilst spinning. A cheap parlour trick is to repeatedly whiff Jab tornado from full screen and as your opponent starts making their way in, to press towards on the stick mid tornado and surprise them.
You can hit confirm his Super, easiest way is cr.lk, cr.lp, Super. For some reason (to me anyway) you only seem to be able to confirm it if you switch between cr.lk and cr.lp… short short super doesn’t seem to connect.
Towards + HP makes Rufus take a step and put his arms out both sides, it’s quite a good attack, and it’s similar to a move Yun has from 3S.
Jump straight up HP (I think) makes him jump up and spread both of his arms. That’s quite good as an air-to-air (a bit like Chun’s spread eagle), although ideally you want to use his jump towards RH because of the juggle opportunity.
Cr.MK can be Focus Cancelled. Another cheap parlour trick is cr.Mk XX Focus xx dash towards opponent, then dash back and RH Messiah Kick / Fierce Tornado to beat a tech throw attempt. I prefer Messiah Kick because it evades a low poke if the opponent tried it.
Messiah Kick is useful if you know what you are doing with it. After the initial kick (which can be used to evade fireballs) you can use LK for a flip, MK for a crouching attack and HK for a move that flips over to the other side that also hits as an overhead. You can also do nothing and just throw on landing.
If you use it right, you can also use it to cross up the opponent as they are getting up. That can be useful if you knock them down and you are too far away to Dive Kick.
Finally a good solid poke string is Dive Kick, cr.lk X 4, cr.mk, cr.RH. You can stop anytime during that string and go into a Dive Kick / walkup throw / roll.