GGPO itself is contained in the DLL and that is still closed, but the FBA license required the modified FBA source (GGPOFBA) to be released. There was a discussion with the FBA authors on that - http://ggpo.net/forums/viewtopic.php?f=3&t=3218
Whether anyone can actually build a usable version from that source is another matter. But connection testing can be done through P2P rather than needing to connect to the GGPO.net server if it’s actually buildable. GGPO in P2P [LAN]
edit: did an online test to see how Fraps would react to a laggy game (we knew he was having internet trouble), the results:
I personally know that if enough ppl requests him about it, he listens, I remember when I trolled the ST room with the afk spam, plenty of players sent email to him, by the next day I was unable to afk spam LOL
reduce lag on ggpo
I’ve been using these settings to play 3rd strike
I recently switched to windows 8 and the settings still work
I remember some other users who managed to compile a version of ggpo that worked on hamachi when ggpo was down, it makes me wonder if its possible to compile it with the new updated blitters from fba
I did a proof-of-concept p2p +2player implementation on fba (ie: trust my opinion on fba, I know internets)
I’m not judging anyone, but touching ggpo is definately not a priority for Ponder. Any improvement on ggpo will be based on emulator update and client/server for matchmaking and it won’t be done by him. Someone else needs to step up.
I’ve been talking to @Torta about updating the ggpo emulator. This is definately feasible.
The above need new client/server implementation, and I would like to keep the second LGPL. Anyone interested hit me up on twitter @kyoneoblood
The problem is that many members of the community have offered their services to help update FBA settings and run additional servers at no cost to Ponder. Whenever we ask, he says he doesn’t really want to do it, and offers no additional explanation.
So it’s not that people aren’t willing to step up and do it, it’s that Ponder has absolutely zero intent to update it in any way, shape, or form, or is even willing to consent to let others do it for him.
The DDW fix has been implemented in FBA for a couple of years now. This part is no problem but the GGPO source from here I think is outdated so you’ll probably need to get the latest version off him if you can.
Not sure if this would be the right thread for this. But how do I fix GGPO on windows 8 for this? I used to have vista and besides randomly a hiccup graphically it was fine. Now its always hella pixly and awkward looking. Any one know on how to fix this? Ive tried messing with the display options a bit which is how I fixed it in vista. But im not having any luck with windows 8. Thanks
Im not sure exactly im not particularly computer savvy myself. As far as I can tell the problem is, when ever GGPO fucked up on my old vista cpu. I could right click the display settings or whatever, and for some reason the cpu would be in 32 bit mode. Then I would switch it back to 64 bit and the graphics etc would be fine. Now with windows 7 and 8 it seems it just automatically sets everything to either 32 bit or 64 bit. And ggpo no matter what I do will always run in 32 bit mode with though I have 64 bit windows 8. I cant seem to find any option to switch this now like vista. Ive tried searching online as well and havnt been able to find a answer either. Ive tried messing with all the compatibility settings that I can think of off hand too. Bummer.
Not sure what the problem is, but 32-bit binaries will not run in pure 64-bit operating systems. The only they to accomplish that is to actually have multi-library system that will have both 32 and 64-bit libraries so as to be able to run both kinds of files. Windows will never run GGPO is 64-bit mode if the file itself is not 64-bit.
Now since Windows does not have a file command (unlike *nix operating systems), I decided to download the latest version, decompress and run the command on them. Here’s the result:
$ file *
ggpo.exe: PE32 executable (GUI) Intel 80386, for MS Windows
ggpo.swf: Macromedia Flash data (compressed), version 10
ggpoair.exe: PE32 executable (GUI) Intel 80386, for MS Windows
ggpofba.exe: PE32 executable (GUI) Intel 80386, for MS Windows
ggponet.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
kailleraclient.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows, UPX compressed
mfc80u.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
mimetype: ASCII text, with no line terminators
msvcr80.dll: PE32 executable (DLL) (GUI) Intel 80386, for MS Windows
So the files are 32-bit and cannot be run in 64-bit mode.
Dunno what to say then because thats how I got it to work in my 64 bit vista. Graphics were clear, but everynow and then my shit might bug out. And it would reset and it would say its in 32 bit mode again. And ggpo would be super pixly. So I would right click display and set everything back to 64 bit. And it would be fine again. Doesnt seem to work like this though anymore in windows 8. It automatically sets everything to 64 bit or 32 bit and I can not choose it manually anymore.
Try downloading a DirectX update, although that may not help. Do you know what your video card is? If it has a control panel with program specific settings, you might be able to force it to do some stuff like running in a compatibility mode.
There’s also Windows compatibility settings, although I question how much of an effect they have. It can’t hurt to try -
Jugoso, what changes have you made to the github fork you have there, can you already build it with the GNU tools?
Updating ggpofba.exe could be feasible depending on whether the latest fba made some big architectural changes, and whether the up to date ggpo.dll is contained in ggpofba_0.2.96.71.zip.
We’ll also need the vanilla fba 0.2.96.71 source code so we can diff against ggpofba_0.2.96.71.zip, and port those diff to the latest fba.
I tried to see if they keep old source tarball in the same location but nope http://www.barryharris.me.uk/files/fba_src_029671.7z
Do the maintainers (CaptainCPS-X , Treble Winner ?) have a official code repo on google code, source forge or github?
What rom set you used ? I downloaded latest fba64_029729, neither the existing ggpo rom set nor the shmupmame st romset worked