Try downloading a DirectX update, although that may not help. Do you know what your video card is? If it has a control panel with program specific settings, you might be able to force it to do some stuff like running in a compatibility mode.
There’s also Windows compatibility settings, although I question how much of an effect they have. It can’t hurt to try -
Jugoso, what changes have you made to the github fork you have there, can you already build it with the GNU tools?
Updating ggpofba.exe could be feasible depending on whether the latest fba made some big architectural changes, and whether the up to date ggpo.dll is contained in ggpofba_0.2.96.71.zip.
We’ll also need the vanilla fba 0.2.96.71 source code so we can diff against ggpofba_0.2.96.71.zip, and port those diff to the latest fba.
I tried to see if they keep old source tarball in the same location but nope http://www.barryharris.me.uk/files/fba_src_029671.7z
Do the maintainers (CaptainCPS-X , Treble Winner ?) have a official code repo on google code, source forge or github?
What rom set you used ? I downloaded latest fba64_029729, neither the existing ggpo rom set nor the shmupmame st romset worked
Besides the lax licensing term of FBA, why haven’t people looked into implementing good quality net code in better emulators like groovymame or shmupmame? Do you think it will be tough to integrate ShobuNetwork with mame as least for p2p style connection without a match making service like ggpo.net?
Well each system uses a different savestate setup and some systems don’t even have savestate supported on Mame. So not all games could be supported. If it was going to be done you have to focus only on a few systems at first.
I just took a cursory glance of diff between fba_src_029670.zip and ggpofba_0.2.96.71.zip
It wasn’t too bad but not trivial either.
However the bad news is the diff between fba_src_029674.zip and the latest fba_src_029729.7z
They reorg a lot of code. So really need someone very motivated to do the port, given that ponder will give us ggpofba_0.2.96.74.zip (which according to license term of fba he should, but he’s extremely busy)
this should be the release immediately after the frame fixes (apparently they skipped a code release to protest against some unofficial versions teams that don’t wanna release source code) http://www.barryharris.me.uk/article_view.php?id=152 (0.2.97.09 Release)
Been a few months since I posted any new ideas on how to get ggpo to work on windows 8 yet? Im thinking I may just have to give up the idea of ever playing online again. Tried to play again and its just fucking awful… Super pixly all jacked up, and the lag delay is just awful. Getting hit by jump random jump ins cant even block let alone try to do moves. Bad enough I had to play with a broken controller the before… Time to retire for good at this rate lol Its like even small pings are not equivalent too 200+ it feels liek at least.
Doesnt that work the opposite way though? Like when I had windows vista I could easily run things in XP or whatever… But this isnt like vista or XP that I put windows 8 on to go back… I got a new cpu and its just windows 8 period. So when I try to change the operating system the only thing I have period on this cpu that I can use is windows 8. Before I could do something but not now. At least that im aware and have tried/fiddled with. =[
It’s still possible, but it might take a bit of time to set up. You’d need a new partition for XP and a bootloader like EasyBCD (free version), as well as making sure there are even drivers for your stuff on XP.
hrmm ill have to look into it. Thanks dudes… What are the chances that ggpo ever gets updated just to work correctly with newer stuff? lol Actually saying that do games play alright on supercade? I actually havnt even tried now that I think about it… rubs chin