Dual boot to XP and hope it’s not as bad, since video card support of older DirectX calls seems to be a major factor in whether and how much it’ll skip frames.
Doesnt that work the opposite way though? Like when I had windows vista I could easily run things in XP or whatever… But this isnt like vista or XP that I put windows 8 on to go back… I got a new cpu and its just windows 8 period. So when I try to change the operating system the only thing I have period on this cpu that I can use is windows 8. Before I could do something but not now. At least that im aware and have tried/fiddled with. =[
It’s still possible, but it might take a bit of time to set up. You’d need a new partition for XP and a bootloader like EasyBCD (free version), as well as making sure there are even drivers for your stuff on XP.
hrmm ill have to look into it. Thanks dudes… What are the chances that ggpo ever gets updated just to work correctly with newer stuff? lol Actually saying that do games play alright on supercade? I actually havnt even tried now that I think about it… rubs chin
I’ve been on Linux for about half a year now and haven’t played GGPO or Supercade in a while, but when I was using Supercade on Windows it was working a lot better for me.
Supercade isn’t bad, but it’s still an old version of Finalburn without the Win7 fixes, tests above show similar skipping problems.
The best chance for any progress these days is for someone to take ShobuNetwork (like Jed mentioned) and put it in a modern FinalBurn to see how it runs.
That’s interesting. I wonder why Damdai hasn’t upgraded it? Is he even aware there’s an issue?
He may not be aware, although Damdai likely has just moved on and only keeps up the server. For the longest time, people refused to even believe this was an issue and just claimed it was scrubs whining until there was a way to show the hard data.
He knows but can’t expect anything especially when he’s done so much already.
You can sort of solve this. Disable global v-sync if you have it and turn off aero for ggpofba (you can set it in compatibility settings).
The fix is to limit fps 2 frames below your refresh rate. So 58 for 60 hz. You can do it with Nvidia inspector or RadeonPro software.
As you can see, there is ocassional jumps in framerate, but otherwise, the is no stutter and controls feel way more responsive, pretty much solved input lag for me.
well guys I got another question, for some reason windows 8 now auto updated to windows 8.1. I kept telling it no, but I guess eventually after a few months it wouldnt take no for answer and I woke up yesterday with well… windows 8.1. So the problem well… No controller works on ggpo, or supercade, finalburn alpha whatever anymore. It just doesnt recoginze anything and says all the buttons are being pressed down even when im not. Im about to just delete everything and reinstall but assuming that doesnt work any other ideas? Thanks
they now have released 02.96.71 source code!
In ggpofba.ini (it’s in the config folder), there’s a parameter called “bForce60Hz”, which defaults to 1. I changed it to 0, restarted GGPOFBA and I could swear the inputs feel a bit smoother, by maybe one or two frames. I need someone else to try this and see if they see something similar…
//EDIT: Should mention this is with Video Blitter set as “Enhanced (Direct3D 7)”
So I recently upgraded to Windows 8.1 (previously using XP), and noticed the horrible frameskip and feeling of input lag. Downloaded nVidia Inspector and set it to limit fps to 58, and it actually works! Feels pretty much like XP - a lot smoother. The only weird thing is that occasionally the sound distorts, but I’m not sure if that’s related or not. Also it seems that you can’t really disable Aero on Win 8.1 anymore, or at least it isn’t as straightforward as it was on Win7.
//EDIT: It only works well offline unfortunately. When playing online (e.g. FightCade) if you limit FPS to 58 or 59, you’ll get micro desyncs every few seconds against the opponent as presumably they are running at 60 fps. It introduces a lot of stutter/lag which is obviously bad. I think it’s really unfortunate that we’re still stuck with this old FBA version. Personally the only way I’d enjoy FightCade is if I dual boot with XP, which is a hassle and your average user isn’t going to bother.
//EDIT2: I found a way to disable DWM (Desktop Window Manager aka Aero) on Windows 8.1, which greatly improves the feeling of input lag. I’m not sure about Windows 7 since you can just disable Aero, but in Windows 8 the Aero functionality is built in and can’t be disabled at all. The only way to do it is a hack where you replace the ‘dwm.exe’ in C:\Windows\System32 with a dummy version. The drawback is that things like the taskbar, start menu and login screen won’t work anymore as they just become black spots on the screen. I have a toggle script that I use when I load up FightCade that disables DWM and I’m good to go. Then when I’m done playing I run the toggle script to reset the DWM back to the original version, log out, and the start menu (etc) works again. I’m not sure if it’s worth publicising this “hack” as there’s a chance it could screw up your Windows, but it works for me and allows for much smoother/less lag when playing. PM me I guess if you want info on how to do this. Overall I don’t think I’d still play if I was stuck with the horrible frameskip and lag FBA has on Windows 8.1 by default, so I’m glad I found this hack.
I tried limiting the FPS on Win7, didn’t help for me. Sad thing is I’d finally gotten the original GGPO version relatively smooth with some skipping spikes, but now Fightcade’s FBA is just all over the place no matter what I seem to try.
The reason I think it may get even crappier online isn’t just that the opponent’s framerates are different, but the algorithm itself is thrown by the off-timed and skipped frames. The skipped frames themselves cause prediction errors (it’s not on the frame it expected) which lead to more rollbacks for the stuttering player, which means LOTS of inputs being tossed.
This article “Fight the Lag” goes in to detail about how GGPO works, and talks about how things are based on the frames the players are on
(hope it’s not illegal to post that, it’s from 2012)
Given that, it does seem like stuttering on the emulator side would affect the algorithm.
Yeah, the FPS limiting trick was nice but won’t work due to the need to keep players in sync with each other. Great for offline though.
On the other hand, my hack to disable DWM works great - on par or even better than when running on XP! It’s so good that I actually play better than on XP as there seems to be about an extra frame or two to react for DPs and block fireballs when walking towards.
Apparently there are also other ways of disabling DWM, as it’s become necessary for anything where input lag is a consideration on Windows 8. It seems like it affects any latency-sensitive program that draws a window on the screen. For example players of the game “Osu!” (similar to DDR) also face a similar problem, and I’ve seen posts on their forums about ways of turning that DWM shit off. And all this time I thought we were alone in suffering the horribleness of Aero/DWM!
Is FightCade down? I can’t connect…
It is down.
edit: back up
Is anyone else unable to turn off “Force 60hz” in the Fightcade emulator? No matter what I do or what ini I edit, it keeps coming back. Part of the stuttering/skip might be that, as IIRC CPS2 wasn’t full 60hz but 59.8 or similar. I could be wrong on that.
On a brand new Win7 laptop, there’s also an interesting pattern emerging. It’ll be near perfect smoothness for about 3-5 seconds, then choppy stuttering for 5-8, then back to normal. This can be confirmed visually in games with lots of flicker/checker effects (Vampire Savior lifebars and winscreen), and it shows up in the FRAFS frametimes graphs.