I got a few quick questions for you all. Will a meaty hit, if done perfectly stuff pretty much any wake up special/super? Say for example Ryu’s close standing foward/low foward vs Ken’s SA2. I ask because there are times when I’m playing a Ken who loves to do deep meaty low fowards or roundhouses and I invariably lose when I try a wake up shinshoryu to catch his foot or leg.
Also, are there any better ways to get around someone who walks under your character that’s jumping over him and either throws or does low foward (yes it seems I have issues with this move) -> x move? e.g. I jump foward to attack said Ken player, he walks/dashes under me while I’m still in the air so I end up on the other side of him, now if he goes for a throw, I’m able to tech it with no problems, but on the other hand he could do a low attack into whatever he wants jacking my supposed tech in the process. Essentially making it a 50/50 gamble not in my favor. Any tips on a better way to avoid this? Other than the obvious answer of not jumping at all of course.
Thanks in advance.