I’m not entirely sure what to call it, but it’s basically when your opponent is getting up from the ground and is forced to eat a Hooligan to the face unless they reversal off the floor.
I think the two most common setups are:
- CS immediately into HP Hooligan, if the opponent techs after being hit by CS, they will be thrown by Hooligan
- Forward throw immediately followed by MP Hooligan, opponent cannot duck in time to jab/crouch away from being thrown by Hooligan
In order to counter people that get wise and begin to reversal DP (since it’s pretty easy to see a flying ball of Cammy coming towards you and begin mashing), I’ve started to use weaker versions of Hooligan to make their DP whiff and let me grab them out of the air. For example:
Normally, after a forward throw, you would go for a MP Hooligan.
Once they catch on and try to DP, you can take a small step back and LP Hooligan, barely making the DP miss and you can grab them while they’re still in the air. It’s worked for me, but DP range tends to vary character to character, so I dunno.
I’ve also begun to get the timing down for any knockdown, but I have a few questions regarding Hooligan setups like these:
How often do you guys use it? I know it’s fairly common knowledge, but I rarely see it used in videos. I tend to use the setups quite often (trying not to become predictable, of course), but maybe it’s just better to try for some other tricky set up?
Do you think it’s practical to try to get meaty Hooligans down? I’ve definitely stuffed a few reversal DPs from shotos and Sagat with a Hooligan setup, but it was never on purpose.
Is anyone knowledgeable on what characters have bad reversals that these would be more useful against? I know Abel is pretty screwed when it comes to these setups, Chun Li can’t do much unless she has EX bars, and I’m not sure Elf can do anything to stop the hooligan from landing either. Any others?