Meaty Moves Advantage

cody

#1

Anyone have an idea of what kind of frame advantage hit/block do you have on meaty moves?

Which do you think is the best meaty to use on wake up?

So far I’ve been going for a crack kick after an unteched mk ruffian.
And I’m not sure whether I go for a stomach blow or just a cl. mp when I score a knock down. Or do I use a cl. hp?
Sometimes I meaty with a hammer hook. If you have someone who usually crouches a lot on wake up, back grab them, don’t move and time your hammer hook meaty. It’ll make them think twice about crouching on wake up next time.
I really wish we had frame data for meatys and counter hits.


#2

The advantage depends on the frame data of the individual move and when you hit them with the move.

If you use Stomach Blow (F + Mp), it is +6 on hit. Stomach Blow has 3 active frames. If you hit the move meaty and hit it on the last active frame, it will be +8 on hit iirc.

I believe this is correct, but someone can come in and correct me if I’m wrong


#3

Oh so you add +2 to any meaty move?

So let me get this straight. A cl. mp has 3 active frames and is +4 on block. If timed for a meaty it would mean +6 on block? Am I correct or does that only apply to hit only?

how would that apply to hammer hook (F.HP)


#4

Not on block and you add the number in respect to the active frame you hit on. So if I hit f.mp on the 3rd active frame it would be +7 not +8 but it’s the right idea.

I find using cl.hp as a meaty can combo all sorts of stuff after it including ultra II, cr.hp, sweep etc.
Best to use meaty moves after you’ve trained your opponent to not mash out reversals though.


#5

Not on block and you add the number in respect to the active frame you hit on. So if I hit f.mp on the 3rd active frame it would be +7 not +8 but it’s the right idea.

I find using cl.hp as a meaty can combo all sorts of stuff after it including ultra II, cr.hp, sweep etc.
Best to use meaty moves after you’ve trained your opponent to not mash out reversals though.


#6

oh so on block it just becomes its normal block stun aka if its +4 it’ll +4 on block.

I get it now and if you hit a meaty move on the last active frame it’ll give you 1 extra frame of advantage so a cl. mp would be +8 on hit and so forth.

correct?


#7

Yeah that’s correct for the hit part but you also get more frame advantage for hitting on block in the same way. Depending on the active frame you hit on. But you have the right idea


#8

lol I get a little confused. So what your saying is if I cl.Mp meaty and it gets blocked on its last active frame, I can get a +5?


#9

Yup precisely that :slight_smile:


#10

ice rei you wouldn’t happen to know a thing or two about counter hit advantage do you?


#11

Yeah I know enough. Counter hit is like a meaty attack meaning you get more frame advantage and you can link into moves you normally can’t. What do you need to know?


#12

It’s interesting to know why meaties work like that.

A normal move will, usually, hit on it’s first active frame. That means the following active frames are actually recovery for you (on most moves). However, when you time it meaty, you’re basically skipping a few frames by hitting with the last possible frame. Thus, the number of frames that have passed before the active frame hits the opponent are added to your frame advantage.


#13

isn’t it more precise to say it’s substracted from your recovery instead of saying it’s added to your advantage?^^