Mechanics/Frames Question


#1

Two questions:

  1. Do active frames stop playing, and immediately go into recovery frames, as soon as the move contacts a hurtbox? Or do all of the active frames play regardless of whether or not the move contacts a hurtbox?

  2. When is a normal move special cancel-able? Assuming the move contacts a hurtbox. Is it during recovery frames? Or during active frames?


#2

Active frames continue to play after contact, but the hitbox disappears. So the remaining active frames are added to the recovery, essentially.

Each move has a designated window during which it can be canceled, and this varies from move to move. The window almost always overlaps with the active frames.


#3

Thanks!


#4

why is the shoryuken ssf4 ae 2012 guide not finished yet? I mean, the advanced techniques section. I am asking this because the sections that have already been written had really useful information.


#5

It’s worth noting that this is how some meaty setups work. If you can time certain attacks to hit a waking up opponent on the last active frames then you open up new combo possibilities.

A simple example would be Ryu’s lp.shoryuken in the corner. If you land it on a waking up opponent on its later active frames you can combo straight into ultra 1 which is not normally possible without FADC.