As a bit of an experiment, I have been playing a lot of
Megaman/Hulk/AAA (usually Cyclops)
I think Hulk players ought to try this team on for size, it’s lots of fun. The strategy is to build a lot of meter at the outset using Megaman’s little blue shits. Keep doing it til you get five meters, then figure out a way to get Hulk in, either via a DHC combo, a counter or preferably a tag (hehe).
Then have fun gamma charge xx quakeing shit.
There’s more to it though.
Hulk rush with Megaman assist is tight… call Megaman and dashjump short is so good and hard to deal with. You generally don’t have a prayer to hit Hulk with anything relevant, even if you have Psycock. And you’re running around pressuring them, and if they stick out something a bit too far… charge xx quake! Plus, with Cyclops, you can call Cyke, gamma charge into quake and even if it doesn’t combo it often crosses up and resets. Hard to tell.
Dope fun. Try it out!
I just wish launch, jab-short, HMM xx gamma crush was unmashable. It looks so right