Lots of people say this is a bad match for Megaman. I’m not so sure. Storm players typically come in two flavors - rushdown and runaway. Since runaway is only effective if you’re already winning, most Storm players will rush you down to start. The thing is, Megaman’s jumping fierce already deals with the tri-jumping brand of rushdown nicely, and if you’re carting a ground-covering assist of some sort (Y-Sentinel is bar none the best), she can’t get in from the ground, which leaves Storm having to play a distance game to get in on you. Most Storm players eventually resort to tossing a typhoon to throw you out of your pattern. You have to watch for this. If you’re close enough, you can hop over it and fire a fierce to her face, and you can actually combo from here.
I find this match to be a lot like Magneto actually, with some extra things to watch out for. If you can get Rockball it makes things just as ugly, and Storm only has typhoons and maybe random lightning attack to throw out. The moves that could veritably end your fun are her launchers, particularly low roundhouse. They have a lot of range and lead to pain, and Storm might be able to sneak one inside if you don’t watch your feet. You can’t throw jump fierces for free, but then again, you can’t really do that on Magneto either (s.fierce and low rh are the moves to watch out for in that match).