Taking a break from the usual Vs. Mode threads here, how about one for the Multi Man Brawl mode?
Strategies for all 6 variants can be discussed here, from the 10-man to Cruel.
For starters, here’s a bit about the Alloys themselves:
Red: If you’re familiar with Melee’s Wireframes, then you should know all about him. Not much has changed since his metallic makeover, except now his FSmash gains the flaming effect Falcon enjoys. Uses Falcon’s moveset.
Blue: Like with Red, she’s the same cunt you cursed out viciously in Cruel Melee. Well, thankfully her NAir has been nerfed so that getting hit by it in Cruel Brawl’s now no longer the certain kill it once was. Zelda’s moves.
Green: One of two new additions to the ‘zako’ roster, or perhaps a throwback to the old Polygon Team from SSB64. His recovery skills are the best of the group, and usually he needs to be killed outright, or else he WILL get back. Based on Kirby.
Yellow: Those horns might look interesting, but they’re purely decorative. Again, a possible reference to the original faceless crowd, one look at his FAir or DAir, and there’s no mistaking who he monkeys: the one and only Mario.
-----Changes from Melee to Brawl-----
As the Wireframes gained ablities the Polygons didn’t, the Alloys also had changes to their overall techniques. However, this marks the first time things have been removed from their arsenal.
- Smash Charging. As it states, the Alloys can now charge standard smashes. Previously, they could only charge battering item smashes.
- Footstool Jumping. Since all of the Brawl characters get this ability, the Alloys do as well.
- Ledge Grabbing. Apparently because of their lack of actual hands, the Alloys can no longer grab the edge. This, obviously removes the threat of being edgehogged late in a 100-man or 15-minute Brawl.
- Taunting (possibly). I’ve not seen the Alloys once use their taunt, even when other characters will. As this was something you could do with the Wireframes in Melee (even the trophy for one was posed in that animation), I’m listing it here.
- Shielding (possibly). Even in Cruel Brawl, I’ve not once seen an Alloy throw up their guard. I’m not sure I’ve even seen them roll.
- Item Usage. Even if they’re standing right next to a grabbable object, they will NOT pick it up if they want to attack.
Naturally, the Alloys can’t use their borrowed characters’ special moves, further limitng their actual usefulness when the debug menu is inevtiably found.
- Falco. Beat 100-man Brawl. Defeat to unlock.
Trophies and challenges:
- Pitfall (Trophy). Beat 100-man Brawl.
- Multi Man Melee 1 (CD). Beat 100-man Brawl in less than 4 minutes.
- Ryuta Ippongi (Sticker). Beat 100-man Brawl in less than 3 minutes, 30 seconds.
- Blue Alloy (Trophy). Beat 100-man Brawl with all characters. (Hammerable)
- Green Alloy (Trophy). Beat 15-minute Brawl. (Hammerable)
- Mach Rider (CD). Defeat 50 enemies in Endless Brawl.
- Yellow Alloy (Trophy). Defeat 100 enemies in Endless Brawl.
- Red Alloy (Trophy). Get 5 KOs in Cruel Brawl.
- Liquid Snake (Sticker). Get 10 KOs in Cruel Brawl.
-----100-man Brawl Strategies-----
As info arrives, it will show here.
-----15-minute Brawl Strategies-----
Ditto for this section.
-----Cruel Brawl Strategies-----
- Use the Alloy’s lack of recovering ability to your advantage. Any gimping results in their death.
- Ganondorf can earn alot of KOs with the old ledge attack and spike routine (my personal best is 37).
- Watch for the Alloys to use the footstool and use that opportunity to laugh at their lack of teamwork as both of them die.
- The 25th spawn WILL be a regular character, with the Cruel Brawl offense and defense ratios. Obviously, you want this one gone ASAP.
- As you near the normal character spawn, if P2 is still alive, it will end up being one on one. The standard Brawler will not show up if P2’s slot is occupied.