Challenge - Bison is safe on most normals and specials. His ability to keep the pressure on is very thick, especially with his long range pokes and strong normals. Bison’s flame traps are very dangerous as almost any connected hit can become a combo.
Focus - Bison has a slow walk speed. He relies on his specials or his dash to get in. Scissor kick is generally safe, but not positive for Bison. When you block this poke back in case you can get a hit / counter hit. If Bison does any aerial move you can stop it with air to air attacks. j.mk and j.mp are both strong for this. Bison can also go for a dash, as this gives him the best opportunity to close the distance into a mix up. His dash is 22 frames, so you have a lot of time to react to it. His dash has some invulnerable properties so it’s important to counter it right. f.mp has 4 active frames, making it a strong move to grab him out of his dash before he can attack.
Strike - Bison does not have any wakeup options, so when you get him down, keep him there. His best move is to EX Head Stomp to excape, but this is much different then a srk. Resets and mixups can convert to big damage. Beware of his resources though, as a CA can turn your pressure into big damage for him, so watch his meter and bait it out.
OP: I saw in another character discussion they did a thread dedicated to each character match up. I think this is a good idea as we can put our ideas per character in a single place.
So I did some great plays today, and won maybe 9 of 13 matches. 2 losses were to Bison so he’s on my mind…
What can be done about this guy? What’s the strategy, what’s the punishes, what’s the game plan?
I think my biggest frustration is I feel I can’t punish anything he does. What are the main openings to look for? Which are the trickiest frame traps to just block / tech through?