I figured Id make this thread for people to use as a place to throw out small ideas for mixups. The idea of mixups hasn’t really been addressed in the necro forum, but they can obviously lead to serious damage and pressure play, especially in the corner.
The only one i can think of that springs to mind is one against shotos at least, i havnt tested it against everyone:
In the corner, lp tornado hook -> then b.mp x Ex flying viper. The great thing about the b.mp cancel is that you have a lot of time to cancel into a special. So cancelling into Ex flying viper immediately leads to a whiff, after which you can throw. But if you leave it a few frames later, one of the “chops” will actually hit. Leave even later than that leads to both hits. Ex flying vipers such a fast move that it really throws people off.
Another one i was thinking of probably works against most characters, but the reset needs to be different depending on the character.
Taking Alex as an example, you can do lp tornado hook -> 3x db.Fierce -> b.mk -> from here you have 2 options, one is to do UOH. The distance ure at is perfect for a UOH hit comfirm SA I or III. The other thing you can do is walk back just a TINY bit, the do the UOH, this time it’ll whiff, after which u’re in range for doing c.lk xx SAI or III.
Any thoughts appreciated!