Hello Sakura players. Our resident Sakura player has a problem, I think. He pretty much does not under any circumstance go for a reset mixup after EX Tatsu. For months I’ve argued that this is silly, as I believe that particular mixup is one of the strongest in the game. So I would like to gather some opinions from you guys. Below I’ve broken characters down in to various groups. What I would like to know is under what situations would you NOT go for the reset after an EX Tatsu (or if you just don’t use the reset at all like my friend, feel free to share that).
- Character has invincible reversal that can lead to major pain with FADC (Ryu, Sagat, etc).
- Character has invinicible reversal that just gets you off them (Chun, .Sakura, Honda, etc.)
- Character has reversal runaway (Sim, Dictator, Fuerte)
- Akuma (feel like he deserves his own category because he’s all of the above)
- Zangief (…)
So you get a better idea of what I’m trying to ask, here are a few situations where you may or may not do a reset depending on your playstyle:
Do you have a large life lead?
Will you die to chip?
Do they have 50% to make their reversal safe/put them on the offensive?
Are you losing badly?
Are they playing Akuma?
Are you both low on life?
Now, I myself dabble in the Sakura trade. I am certainly not as experienced with the character, nor am I anywhere close to as proficient as the friend mentioned above with her zoning, normals, frame traps, etc. However, against our local competition I win as much or more than him with my Sakura. I believe this is because I utilize her mixup at almost every opportunity. To me, the only times it seems detrimental to try her mixup are:
-When you’ll get chipped by anything
-You’re near dead and they are one of the “50% makes me safe/gives me advantage” characters
-If they are playing Akuma and the round is roughly even (doesn’t mean I won’t mix him up, it’s just that his escape tools are too numerous and scary).
-Otoshi/Ultra will either kill them, or put them close enough to death that 1 or 2 normals will finish it (roughly 10%, I guess).
Other than that, I just don’t see a reason to forsake one of the most potent offensive scenarios in the game for a small amount of extra damage.
So…what about you guys?