this is basically based strictly on the offensive role of makoto. this will eventually have to be character specific. some help puting this together and compiling this into one complete post would be greatly appreciated. this is going to take a LONG TIME.
some of these are probably trash but if you give me the benefit of the doubt that they are then i will delete them b/c they are useless to be on here.
kara command throw mix ups
akuma backed up in his own corner, cr.feirce(hit),cr.foward(hit/blocked), kara command throw
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mid screen any character, command throw, feirce, exrushpunch,dash,jump/early axekick(214mk), kara command throw on instant. (works only if not teched)
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in close w/ any character, jump, short axekick(214lk), land,cr.lk or lp, kara command throw.
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in close w/ most characters, strong, uoh,strong, kara command throw.
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and of course the obviouses are in close, mp, kara command, strong strong karacommand, and 6strong kara command.
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two good attack from air land commandthrow. would be jumping mk and mk axekick.
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i also did this and it seemed to be tricky… they didn’t tech roll tho… directional throw, jump over thrown opponent, and simply commandthrow.
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this seemed good at the time… strong cr. lp, dash cr. lp cr. lp, dash command throw. i was in the middle of a match but it seemed cool.
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also is bait them to attack you high up a good idea? bait them to chase you and attack you high in the air but you’re not there you’re on the ground waiting for them to land into your command grab.
i’m newb w/ makoto but i’m doing better w/ her than any other character i’ve picked up.