peeks in and sees axel is still here
peeks in and sees axel is still here
Let’s see if I can ask a naive question: how safe is it actually to use Juri’s counter? How easy is it for another character to option select against it, and what are recommended situations to use it (if anything)? I’ve looked around and couldn’t find much information about the counter, so I’m not sure how useful and safe of a tool it is. Thank you
Well, the counter teleport isn’t immune to throws or armor breaking moves. It does have recovery frames. It isn’t something you want to abuse to get yourself out of pressure. It can be baited and punished very badly. Even when you use HP or EX Teleport and you go airborne, if they are ready, they can still get you (which is why it is good to mix up which direction you go in, in and out of the air).
It’s useful in fireball wars. It is useful in getting and getting out, but that really comes down to how unpredictable you are with it.
#1: Counters lose to Throws, Armor break, Block
#2: Normal Counter has 3f startup, Ex version 1f
#3: Can hardly be OSed because triggering counter counts as a “hit”
In Fireball Wars:
TL;DR: Very limited use, mostly a highrisk-highreward-gimmick.
Anyone find any unblockables off her forward throw in the corner?
The big list of corner setups Ctrl+F “unblockable”.
Don’t even try on Ogas, it’s armor breaking. Gen hands is also armor breaking.
In general, ex counter crossup works well, since nobody knows how to react to it. But you have the time to FA, anti air, whiff punish the nj.hk
I did make some OSes come out after an ex counter, but they normally shouldn’t since the absorbed hit isn’t whiffed.
Thanks! I should of went through the character page a little more thoroughly, but usually its just shitposters asking obvious question that are answered in a sticky.
Ok so I’m new to juri and I was just wondering how practical fireball to ultra 2 is because for me it is annoyingly hard to do on the player 1 side.
Very practical, just difficult. Hell, Juicebox beat a Gief at evo this past year thanks to LK FB Release > FADC > u2. Gave us the Juicebox Dance and everything It is a very good tool to use
Out of the corner, FADC is her only option into U2 if you need to use it. If LK FB Release > FADC > u2 is seeming too difficult, you can opt for: LK FB Release > FA Charge to lvl 2 > dash > u2. Much easier once you have the timing down, but can be spacing specific. At max range, FA can whiff.
Does Fireball to Ultra even mean FADC or Store>Ult? Either way it’s really good and both are very practical.
FADC>Ult is not even really hard, you just have to be … fast. Which really screws up other FADC timings. Once you learn Juris, your Ryu Ults are going to shoot under peoples bodies because you input the Ultra too fast. Good thing Ryu is a dickwad anyhow^-^
Store>Ult is just annoying. And only works midscreen on… few characters. And in general hitting with Store isn’t too likely. And it doesn’t deal damage. Definitely the less important of the two to learn. But it feels manly to do it.
heck if you get a counter hit from fuhajin, which is super rare, you get a free ultra, has to be in the corner too. >.>;;;;;; you’re like +12 so you have 2 frames to u2 which is nothing in terms of execution.
Fadc into u2 can get kinda fun if you use your mind. You can fadc into u2 off of most jf.mp set ups such as jf.mp ex dive kick to u2. Off of hk fuhajin in the corner, another super rare thing to have happen. You can even u2 from ex lk fuhajin but it’s very strict and glitches and Juri doesn’t get full animation and you whiff and then you die…this game sometimes man…smh
Hey guys i’m looking for a second character to play so i’m wondering which are her worsts matchups in AE 2012? I was skimming back through a couple of page and saw some info on certain matchups but i’m not sure if the info is still relevant right now.
anything that’s lame kills her. Anything with better buttons kills her hence avoid school girls named sakura. She does fairly well against most of the cast though. Just the above mentioned rape her to no end.
3.5: Honda is her worst matchup
4.0: Bison, Sakura other main problems
4.0?: Dhalsim, Blanka apparently (can’t say much about either)
4.5: Cammy, Akuma, Yun abuse her wakeup + are difficult to keep out, Guile is hard to get in on
???: Hakan who the fuck knows
Everyone else she goes even with or beats.
E: Mind that you usually have the more difficult task than your opponent even in your advantageous matchups though.
Bison and sakura get easier when you get the life lead but then again you could die super easy from them IE sakura lands ex tatsu resets you ex tatsu you again into ultra and you die…
How does she do against rufus/abel/makoto?
4-6, 5-5, 5-5.
I main Guile and it’s definitely something I feel when I take up Juri… I thought it was just me but her gameplan feels a lot trickier to implement a lot of the time.
And thanks for the pointers on her counter, especially on Blanka’s balls!
Guile and Deejay can be pretty hard, feels like a 2873521873587213-1 until you sit down and gain matchup knowledge.
FSE is a godsend against chargies, especially by the corner.