I’m glad to hear you guys are back at it. Over in the vanilla skin thread, Recycler posted a couple of links to a chinese forum where someone had already edited the move inputs, so you might take a look at that if you get stuck. Are you guys going over things in a public thread? If so, I’ll lurk there, too.
I’ve been trying unsuccessfully to get vanilla bac/bcm into AE, but it’s crashing on me. I didn’t spend much time on it, though, so maybe I’ll get something going soon.
I also unsuccessfully tried stealing some of Oni’s “emission” materials to give other characters the same sort of fire effect on their bodies. No crashes on that one, but no effect either. Related: it appears that since the emz bundles are gone, the game doesn’t really care about the size of the *.obj.emm files, so I think you can just insert as much hex data as you want without it prompting a crash (i.e., no more worrying about overwriting/inserting). I’d like some verification on that, if anyone cares to look into it.
I guess at some point I’ll start documenting which files you actually have to edit for things to take effect so people don’t spend all of their time hunting for which files actually do what they want.