you need to buy the dlc
is there a way to disable the music?
I found the way to extract eaf files from SSF4AE PC, it was kinda obvious…
Just change endian big with endian little in the quickbms script I gave earlier. (yes that was that easy…)
To disable the music, create csb packs with blank sounds (setting the volume on 0, like in Vanilla, doesn’t disable the music completely…)
The issue with using 3 times the same music for stage bgm’s csb is that you end with huge files.
I edited the AE csb to use sfalpha2 bgm and I end with 22 bgm for a total weight over 700mb…
A bit too much for 8bit .wav… o_O
There’s no way I’m uploading that.
Is there any way to get rid if the logos screens at the beginning? I’ve been able to make them black by replacing the files in resource\ui\advertise\logo with other blank emz files taken from the game, but the wait is still there. Another idea would be to replace them with the loading animation. I’ve tried to launch the game with an Autohotkey script, foricing it to start minimized, and activating it after some seconds, but the idea doesn’t work.
I replaced them with arcade loading screens, not so annoying ha
I’ll upload later when I’m on a better connection
How do you easily replace stages? Say for instance that I want the volcano background on the training stage. Simply renaming files just makes the entire stage black for me.
Or say that I downloaded a replacement stage for the training stage but want it to be on another stage, for example the dark jungle
thank you so much for this! worked fine…:lovin:
Ultra Street Fighter 4 PC Custom Skin Thread
Unpack STG_VCN.emz and STG_VCN.tex.emz with sf4explorer (just opening them with sf4explorer will do that and create backups of the originals).
Then open these 2 files in your hexadecimal editor and replace every entries you find of VCN by TRN (most editors have a “replace all” fonction that let you do it automaticaly for all entries in the file, just be sure to select “case sensitive”)
Rename the files into STG_TRN.emz and STG_TRN.tex.emz and you’re done.
I’m making a script to have random skins everytime you start the game. It moves sets of files to 01. I’ve tried with a settimer, so that the files change every 30 secs or so, but there’s no effect in the game. Mayve they are all loaded at the beginning.
The skin is loaded during the loading screen before the match.
Erase a character folder, game will crash/hang up during the loading screen.
You can even swap skins while the game is running.
Chose your costume, launch a match, swap skin during match, next time you go to select screen and select the character, he will use the new costume.
Then, it must be the game that is stoping my script…
Hi! I’m brand new with this things about editing skins or adding mods to SSFIVAE. I’ve just seen this kind of works a few days ago and I’m really interested on doing some stuff.
I wanted to ask one simple question: I’ve just downloaded a few costumes from different websites, but I cannot manage to make them appear in the game. The only ones that I managed to show were the mods/skins for the colors. How can I make a *.cos pack work? I tried extracting the files (with SF4 explorer) that are inside the *.emz and putting them into Program Files (x86)\CAPCOM\Super Street Fighter IV\dlc\02_costume\battle\chara\ but they don’t appear in the game. Not even replacing the original costume. And I watched and searched for tutorials, but they don’t explain about *.cos files. Only about *.col files. If there’s a way to apply costumes, can you put more than one costume at a time or you can just visualize only one replacing the original costume? Because, when you install any DLC for extra Capcom official costumes, you can choose from the ones that are there.
Plz, if you can, tell me how or just provide me with a link where the tutorial is and I’ll give it a shot. Sorry for being so long in the question, but I wanted to make clear which steps I already tried.
Thank you, it worked flawlessly.
you’re right that for *.cos.emz mods you’ll need to raw dump the component files. If putting them in dlc\02_costume\battle\chara doesn’t work, you can replace the files in resource\battle\chara instead (make sure you backup your files first).
So it means I can only put one costume at a time, isn’t it?
Yes, if you haven’t purchased the DLC pack.
I see. Well, I’ll have to get it somehow (or somewhere >:().
I really appreciate your help and if I have time, I’ll be ‘transforming’ some costumes already done previously on SFIV to AE this week.
oookay, so i wanna make a sakura costume with seethrough shirt (minus sleeves, cuz she lacks arms) and skirt, with glowing buruma and undershirt. Problem lies in the fact that 1. Sensibeat’s tute says that dxt1s can’t handle semi-transparency… and 2. The link to the part that was supposed to help with this is down…
What I need to know is how’m I s’posed to pull this off? And nobody say “yank reeeeally hard” cuz I’ll pop ya in the head.
OK I am still confused by the tutorial on Vanilla MODS into AE, I saw the video tut and the written but the costume wont show up.
I am using this costume as my example because I like it, http://jiggeh.deviantart.com/art/Ryu-model-tweak-SF4-mod-142384740
I dl it and it comes with a RYU_01.cos.emz. I drag that into SF4Explorer and RAW DUMP all files which give me 3 files, RYU_01.nml, RYU_01.shd.emo, and RYU_01.cos.emz . I go to my H:\Programs\Steam\steamapps\common\super street fighter iv - arcade edition\resource\battle\chara\RYU and backup those exact files to be replaced with the ones I just got from the RAW dumps.
Load up SSF4AE go to training mode, select col 1 for Ryu ( I have nothing unlocked as the unlocked doesnt work with the new patch), yet Ryu looks like the original Ryu not the modded one. What am I doing wrong?
Another question, I downloaded the NEO tokyo training stage from the AE mods site and he has a few files I dont know what to do with. the ones that comes with his stage select files, there is the stage select and then theres img2.emb.emz and img3.emb.emz. Where do those 2 files go?
Thanks <3. Finally managed to get it to work.